Leader Bonus: Guider: Team gains 18% Max HP in battle.
Team gains 18% Max HP in battle.
Passive bonuses apply automatically.
Gains 40.0% Crit DMG at above 80% HP.
Deal 50.0% more DMG against shields.
Quickly cartwheel to evade enemy attacks. Can be performed twice in a row.
Ultimate Evasion triggers 3s of Global Time Fracture. CD: 15s.
Tap [ATK] after Ultimate Evasion to connect into Comet Fall.
Additionally restores 5.0 SP for the team when Ultimate Evasion triggers Time Fracture.
Shortens CD of Time Fracture by 4.0s.
Attacks enemy with a double-kick, punting it into the air and then bringing it down.
Punt: 50% ATK of Physical DMG.
Bring Down: 275% ATK of AOE Physical DMG.
Slams down on entry, dealing 600.0% ATK of Physical DMG. Enemies interrupted receive 6 Stun Trauma.
QTE: Triggered when an enemy is knocked airborne. Deals 375% ATK of + 5000.0 Physical DMG. The last hit inflicts 3 Stun Trauma.
The 2nd sequence of Combo ATK and Neko Stomp additionally deal 1125 Fire DMG against enemies with an unbroken Elite Shield.
Activates Valkyrie's burst mode and consumes SP.
Burst: Consumes SP continuously to gain Attack Speed and Ignore Interrupt.
Consumes 20 SP (at over 100 SP) to activate and 10 SP/s afterwards until SP is depleted; max duration: 60s.
Burst activation deals 2610.0 Physical DMG to enemies nearby and inflicts 6 Stun Trauma on them.
The team gains Ignore Interrupt and 100% DEF during Burst.
Charges up once every 12.0s. The next attack consumes the charge to inflict 6 Stun Trauma.
5-sequence Gun Kata.
1st Sequence: 100% ATK of Physical DMG.
2nd Sequence: 100% ATK of Physical DMG.
3rd Sequence: 100% ATK of Physical DMG.
4th Sequence: 150%x2 ATK of Physical DMG.
5th Sequence: 250% ATK of Physical DMG.
Physical DMG dealt by each sequence of the 4-sequence Basic ATK increases by 143.0.
When Basic ATK interrupts an enemy, it has a 40.0% chance to inflict 3 Stun Trauma (CD: 7s).
When Basic/Combo ATK breaks an enemy shield, additionally deals 220.0% ATK of Physical DMG against the target.