Herrscher of the Void
Leader Bonus: Law of the Void: Team gains 40% Crit DMG and 15% Crit Rate.
Team gains 40% Crit DMG and 15% Crit Rate.
In Herrscher form, Space Core explosions deal 18.0% bonus Physical DMG and 24.0% further bonus damage to shields.
Upon entry, Herrscher Charge restores to 120.
Passive bonuses apply automatically.
Herrscher Form: Consumes 24 Herrscher Charge every 0.5s. Can move rapidly during attack. Can perform 2 consecutive evasions. Slightly gains Interrupt and Ignore Interrupt. The AOE of Space Core explosion extends.
Basic ATK under Herrscher Form becomes a 3-sequence ATK:
1st Sequence: 3x50% ATK of Physical DMG.
2nd Sequence: 4x50% ATK of Physical DMG.
3rd Sequence: Inflicts short Time Prison on the target; explosion epicenter pulls in enemies within a small AOE, dealing 80%+6x50% ATK of large AOE Physical DMG and summoning a Space Core at the enemy's position.
Each repeated attack against one single target (and hits no other enemies) gains 1% Crit Rate (max: 20%). Law of the Void resets if not attacking for 3s or switching target.
For every 1 Space Core summoned, character takes 15.0% less Indirect DMG for 10s. Max stacks: 3. Each stack resets the duration.
Charged ATK marks the enemy for 10s. Attacks by the Herrscher of the Void against marked enemies gain 15.0% Total DMG (independent effect).
Shuttle through the space-time fabric to evade enemy attacks.
Ultimate Evasion summons a Space Core and triggers a local Time Slow, stopping enemy action within the AOE for 3s. CD: 20s.
After evasion, tap the [Attack] button within a short time period to deal the 3rd strike of the 5th Basic ATK sequence.
When there are enemies along the path of Phase Shuttle, Ultimate Evasion effects will trigger without Ultimate Evasion conditions. Shortens Phase Shuttle CD by 3.0s.
When local Time Slow ends, trigger Time Fracture for 2.0s.
For every enemy affected by Time Slow, the Valkyrie gains 10.0% Physical DMG for 10s. Max stacks: 3.
With at least 240 Herrscher Charge, tap and hold the [ATK] button during the 5-sequence Basic ATK to unleash Charged ATK (snap her fingers).
Herrscher Charge maxes at 480. Each Space Core summoned recovers 60 Herrscher Charge. Charged attack: Temporary Time Prison to the target and deals 600% ATK of Large AOE Physical DMG, and activates Herrscher Form.
Full Herrscher Charge: Deal an extra 400% ATK of Extra-large AOE Physical DMG.
Explosion at the Space Core summon position gains 50.0% ATK of Physical DMG.
Charged ATKs gain 60.0% Total DMG Multiplier against unshielded enemies.
When QTE ends, Valkyrie restores 60.0 Herrscher Charge and has 20.0% bonus ATK Speed for 10s.
Tears open the space-time fabric to unleash a barrage of raw energy.
Deals 9-12 hits in a large AOE in front of the character, each hit dealing 300% ATK of Physical DMG and applies Time Lock to enemies within a large AOE around the character for 3s.
SP cost: 125. CD: 25s.
Casting Ultimate gives 360 Herrscher Charge.
Void Unleashed hits gain 30.0% Crit Rate against enemies above 50% HP and gain 50.00% Total DMG against enemies below 50% HP.
QTE: Angel of Destruction
QTE: Triggers upon shieldbreak or when an enemy is affected by Time Slow. Deals 10x100.0% ATK of Physical DMG.
Rapid 5-sequence attack.
1st Sequence: 60% ATK of Physical DMG.
2nd Sequence: 2x40% ATK of Physical DMG.
3rd Sequence: Small AOE 150% ATK of Physical DMG, and summons a Space Core (summoned entity) at the enemy's position.
4th Sequence: 3x40% ATK of Physical DMG.
5th Sequence: Inflicts short Time Prison on the target enemy. Explosion epicenter pulls in enemies in small AOE. Deals 80%+6x40% ATK of Large AOE Physical DMG and summons a Space Core at the enemy's position.
Space Core explodes after being summoned, dealing 100% ATK of Physical DMG (DMG calculations based on Herrscher of the Void's stats).
During Herrscher Form: Explosion at the Space Core summon position deals 350.0% ATK of Physical DMG.
In Herrscher Form: Gains 30.0% Total DMG, and further gains 30% Total DMG against MECH-type enemies.
During Herrscher Form: Last hit of the Basic ATK sequence will also slowly pull-in enemies within a 10.0-meter radius.