Leader Skill: Team gains 21% Crit Rate at above 80% HP. MECH-type battlesuits gain 36% All Elemental DMG.
Team gains 21% Crit Rate at above 80% HP. MECH-type battlesuits: Gain 36% All Elemental DMG.
Passive bonuses apply automatically.
5th Basic ATK sequence, Ultimate Evasion ATK, and Ultimate mark enemies. Attacks against marked / stunned / paralyzed / frozen / time slowed enemies deal 40.0% bonus Physical and Elemental DMG.
Restores 10.0 KE per second even when off the battlefield. Restores 30 KE per 0.25s for 10s after unleashing Ultimate.
Quick dash to evade enemy attacks.
A White Shadow (summoned entity) emerges upon Ultimate Evasion and explodes after 1s, dealing 200% ATK of Ice DMG to surrounding enemies (damage source: self). CD: 15s.
Recovers 120 kinetic energy instantly when Ultimate Evasion is triggered.
Enemies affected by White Shadow's explosion have a 100% chance of receiving 10.0 Rime Trauma.
Shortens CD of Ultimate Evasion by 3.0s.
High speed battou slash.
Consumes 200 KE to unleash Zankeki ULTRA and inflict 1.5 Rime Trauma.
KE caps at 1000 and slowly regenerates when the Valkyrie is on the field.
Zankeki: 50% ATK of Physical DMG.
Zankeki ULTRA: 100% ATK of Physical DMG + 200% ATK of Ice DMG.
Assault: 100% ATK of Physical DMG.
Each hit of Zankeki ULTRA additionally deals 300% ATK of Ice DMG.
Switch entry triggers an ice explosion that deals 180.0% ATK of Ice DMG to surrounding enemies. When Switch and QTE skills hit a target, then recover 205 kinetic energy.
Gains Ignore Interrupt and 40.0% Total DMG Reduction when unleashing Basic or Combo ATKs. Each Zankeki ULTRA performed gives 1.50 SP.
Instant battou slash against enemies in front.
Icewind: 900% ATK of Ice DMG in total, with the last hit inflicting 18 Rime Trauma.
Execute: Shatters the ice to deal 1200% ATK of Physical DMG.
Energy Charge: Gains 250 KE upon unleashing Ultimate, and gains 60 KE per 0.25s for 10s once Ultimate ends.
SP Cost: 125.
After using Ultimate, gains 30.0% Total DMG Multiplier for 12s.
For every enemy killed by the Ultimate, character heals self for 550 HP.
Recovers an additional 600 kinetic energy when using Ultimates.
Swift 5-sequence slash, with each sequence restoring 60 Kinetic Energy (KE) upon hit. Evading during the first 4 sequences does not interrupt the sequence connection.
1st Sequence: 50% ATK of Physical DMG.
2nd Sequence: 80% ATK of Physical DMG.
3rd Sequence: 120% ATK of Physical DMG.
4th Sequence: 120% ATK of Physical DMG.
5th Sequence: 250% ATK of Ice DMG.
Basic ATKs recover 15.0 kinetic energy upon landing a critical strike.
Each Basic ATK deals 35.0% ATK of bonus Ice DMG. 1st-4th Basic ATK sequences gain 30.0% faster Attack Speed, while the 5th sequence gives 30.0% Total DMG Multiplier buff for 8s.
QTE: Triggered by a shield break to unleash Freezing Ki, dealing 600% ATK of Ice DMG and inflicting 6 Rime Trauma.