Leader Bonus: Metal Gear: Increases attack SP recovery by 29% for the team. Teams with 3 MECH-type characters gain 26% Total DMG Multiplier.
Accelerates Attack SP Recovery of team by 29%. Teams with 3 MECH-type characters gain 26% Total DMG Multiplier.
Increases own Crit DMG by 30.0% when Kiana and Mei are on the team.
Passive bonuses apply automatically.
Planes Walker: Becomes a Planes Walker after moving for 2s and significantly gains Move Speed.
When on standby, the Valkyrie restores 2 SP every 5.0s.
Raise the shield to defend frontal attacks.
Counterstrike: Release the Defense button at the moment of the attack to perform.
Perfect Defense: Counterstrike knocks enemies nearby airborne, Time-Locks them for 5s, inflicts 5 Paralyze Trauma, and increases the Valkyrie's ATK Speed by 30% for 3s. Perfect Defense base CD: 15s.
Frontal defense deals 50.0% ATK of Physical DMG against the attacker. Can be triggered once every 0.5s. Gains 30.0% Crit Rate for 6.0s during Ultimate Defense.
When attacked, spend 3 SP to trigger Project Bunny Block, preventing interruption and gaining 20% Total DMG Reduction. Effect does not trigger at 0 SP.
Gain 150% Move Speed when defending with a shield.
Switch skill immediately knocks target and all enemies in a small surrounding area airborne and inflicts Time Lock.
Dimension Razor: 100% ATK of Physical DMG and inflicts Time Lock for 4s.
Hitting a Time-Slowed enemy increases Physical DMG and Elemental DMG by 80.0% for 6s (triggering it again resets the duration). Enemies Time-Locked by Dimension Pull receive 3 Bleed Trauma.
Extends the range of Dimension Pull by 3.0 times and its duration by 3.0s.
QTE: Triggers when an enemy is paralyzed, dealing 10x70.0% ATK of Fire DMG against enemies within a large AOE. Knocks affected enemies airborne and inflicts Time Lock on them.
Project Bunny activates autonomous attack protocols.
Mech Frenzy: Consumes 100 SP to enter a 10s Burst mode, during which Project Bunny (summoned entity) is invincible and draws enemies towards it.
Surplus Energy: Turns own attacks into laser attacks.
Heat Reset: Heat meters of laser-type weapons will be reset upon burst mode activation.
Extends the duration of Project Bunny's detachment to 16.0s.
Project Bunny explodes at the end of the duration, dealing 600% ATK of AOE Physical DMG.
When Project Bunny is unleashed, character laser attacks gain 20% Physical and Elemental DMG. For every point of SP above 110, further increase the DMG bonus by 0.6%. Max stacks: 200.
Charged Cannon ATK. Deals greater DMG at higher charge sequence.
Arm Switch: Changes the way of charging based on the weapon equipped.
Perfect Cooling: A CD circle will appear when laser weapons overheat. Tap [ATK] right before the circle shrinks to its smallest size to instantly reset the CD and greatly accelerate ATK Speed for a short duration.
Within a short duration after activating Perfect Cooling, hitting a target with a laser will inflict a 4s Time Slow on the target and nearby enemies.
Each laser beam attack of Basic ATK and Ultimate additionally deals 30% ATK of Fire DMG. Rapid-fire weapon attacks at the 3rd charge sequence deal double bonus Fire DMG.
Reduces overheat time for rapid-fire weapons by 40.0%.