Leader Skill:Ice DMG dealt by team ranged attackers increases 30.0%; Total DMG dealt by team increases 26.0%
Team ranged Ice DMG increases 30.0%. Team Total DMG increases 26.0%.
Automatically receive passive skill bonus.
Deploy a max of 1 scatter barrier on the field. The duration of which the scatter barrier lasts depends on the blocks of N-EX Threshold charged. N-EX Threshold is reduced 1 block/s while barrier is deployed. Regains 1 block/s while barrier is not present for a max 10 blocks. Global Time Fracture triggered for 3.5s when barrier is deployed. N-EX Threshold cleared when barrier is destroyed. User's ATKs passing through barrier double.
Barrier grants Basic ground ATKs the following enhancements:
First hit: 4 x 100% ATK of Ice DMG
Second hit: 2 x 100% ATK of Ice DMG
Third hit: 2 x 100% + 7 x 20% ATK of Ice DMG
Fourth hit: 6 x 40% ATK of Ice DMG
Fifth hit: 2 x 220% ATK of Ice DMG and summons a black hole pulling in enemies, dealing 80% ATK of Ice DMG.
Barrier grants Basic aerial ATKs the following enhancements:
First hit: Deals 2 x 80% ATK of Ice DMG.
Second hit: Deals 4 x 60% + 7 x 20% ATK of Ice DMG.
Third hit: Deals 18 x 30% +2 x 220% ATK of Ice DMG and summons a black hole pulling in enemies, dealing 80% ATK of Ice DMG.
Scatter barrier can block monster's movement but not its ATK. When the duration timer finishes or Silverwing: N-EX leaves the field, the barrier is destroyed, increasing team Total QTE DMG by 30% for 8s.
Only one bird bomb can be summoned at a time after the third hit of a Basic ground ATK and second hit of a Basic aerial ATK. Only one black hole can be summoned at a time after the last hit of a Basic ground ATK and Basic aerial ATK.
When the scatter barrier's duration time is finished or Silverwing: N-EX has left the field, a Global Time Fracture is triggered for 2.5s.
While charging N-EX Threshold, restore 1.0 SP per second when Silverwing: N-EX is on standby.
Quickly dodges enemy ATKs, up to twice in a row.
When dodging, the scatter barrier can be moved between the user and last enemy hit. Scatter barrier duration time is paused while moved. CD: 0.5s. If dodging interrupts a Basic ATK, tap ATK to continue Basic ATK. When performing an Ultimate Evasion, use Ultimate Evasion Skill to open fire, dealing 10 x 20% Ice DMG. Bullets deal 20 x 20% Ice DMG passing through a scatter barrier. CD: 15s.
Other teammates' QTE, triggers Silverwing: N-EX's QTE.
Attacks with rapid gun fire.
Able to use when the N-EX Threshold is more than halfway charged, deploying a scatter barrier and firing a hail of bullets to deal 12 x 20% ATK of Ice DMG. If the bullets pass through the scatter barrier, Ice DMG increases to 24 x 20%.
When a scatter barrier is present, the last blow of each Basic ATK grants a charge. If the barrier is broken, the charge is lost.
With 2 charges, tap the ATK button to follow the last blow of a Basic ATK with a special Combo ATK dealing 500% ATK of Ice DMG. Continue tapping ATK after the Combo finishes to follow with the second blow of a Basic aerial ATK or fourth blow of a Basic ground ATK. If the special Combo passes through the barrier, it deals 600% + 10 x 20% ATK of Ice DMG. Special Combo ATK triggers a Global Time Fracture for 2.5 seconds.
Scatter barrier's duration doesn't decrease during the special Combo. Special Combo can be used twice while the barrier is present.
Combo ATKs deal 50.0% more Ice DMG.
Increase Total DMG against PSY-type enemies by 10.0%. Ice DMG dealt by Combo ATKs increased by 40.0% for a 10 seconds after QTE
Launches a powerful laser through a regulator for massive AoE DMG.
If grounded, get airborne dealing 100% Ice DMG. Tap ATK afterwards to follow with the second blow of a Basic ATK.
Aerial: Return to the ground dealing 100% Ice DMG. Tap ATK afterwards to follow with the third blow of a Basic ATK.
Getting airborne or grounded moves scatter barrier between you and the enemy hit last.
If held: Perform Ultimate for 2500% Ice DMG. During Ultimate, Time-frozen Domain is triggered to pause all skill timers and the stage timer. Destroys barriers on the field. A scatter barrier is redeployed 10s after use.
CD: 15s. SP cost: 75.
Total Ice DMG dealt by user increases 20.0% while a scatter barrier is on the field (Independent effect)
Bullets passing through a scatter barrier deal 30.0% more Total DMG.
Ranged attacks which inflict minor Rime Trauma.
First Ground ATK deals 2 x 100% Ice DMG.
Second ground ATK deals 100% Ice DMG.
Third ground ATK deals 100% + 7 x 20% Ice DMG.
Fourth ground ATK deals 3 x 20% Ice DMG.
Fifth ground ATK deals 100% Ice DMG.
First aerial ATK deals 100% Ice DMG.
Second aerial ATK deals 50% + 50% + 7 x 20% Ice DMG.
Third aerial ATK deals 9 x 20% + 100% Ice DMG. You can move during this time.
During Basic ATKs and Combo ATKs, resistance to interruptions increases while DMG recieved decreases 50%
Total DMG increases 30.0%, Basic ATK Ice DMG increases 80.0%
QTE: Triggered when enemies are Time Slowed or Frozen. Restores 5.0 SP, triggers a Global Time Fracture for 2 seconds and deals 6 x 200.0% Ice DMG. After QTE, CD of the next switch is reduced by 4 seconds