Leader Bonus: Triumph: All characters in the team gain 30% Physical DMG at above 80% HP. BIO-type characters gain 40% DEF.
All characters in the team gain 30% Physical DMG at above 80% HP. BIO-type characters gain 40% DEF.
Passive bonuses apply automatically.
Upon exiting, team gains Ignore Interrupt and 70.0% DEF for 4.0s.
Increases Crit DMG done to frozen and stunned enemies by 50.0%.
Dodge sideways. Can be performed 2 times in a row.
Energy Charge: Ultimate Evasion can be connected into Charged ATK SEQ 1.
Wave Blast: Releases a shock wave that lasts 2s after Ultimate Evasion at the starting position (CD: 20s). Additionally, inflicts 3 Stun Trauma.
Shortens CD of Wave Blast by 6.0s.
Extends duration of Wave Blast by 2.0s.
When triggering Wave Blast, increases Ignore Interrupt and gains 50.0% Total DMG Reduction to self for 6.0s.
Unleash a Windmill Cleave attack when sprinting.
Tap the [ATK] button while sprinting to unleash a jumping cleave, dealing 450% ATK of Physical DMG.
Switch entry unleashes a horizontal slash, dealing 480% ATK of Physical DMG.
QTE: Triggers when an enemy is frozen, unleashing a powerful horizontal slash that deals 800% ATK of Physical DMG.
Creates a sword rain enchant.
Time Field: Lasts for 8s. Inflicts Time Slow to affected enemies.
Field Shatter: Explosion deals 800% ATK of Physical DMG.
SP Cost: 125
Increases Physical DMG against enemies within the Enchant by 50.0%.
For every enemy inside the Enchant, heal the team by 30.2 HP every 0.5s. Max stacks: 5.
Field Shatter deals additional 500% ATK of Physical DMG.
Basic ATK: 3-sequence Zweihander Fechten. Each sequence can be charged for enhanced power.
1st sequence: 150% ATK of Physical DMG.
2nd sequence: 180% ATK of Physical DMG.
3rd sequence: 250% ATK of Physical DMG.
1st Charged Sequence: 200%+300% ATK of Physical DMG.
2nd Charged Sequence: 250%+400% ATK of Physical DMG.
3rd Charged Sequence: 320%+440% ATK of Physical DMG.
Charged ATKs gain 21.0% Crit Rate. Deals additional 35.0% Physical DMG to unshielded enemies.
During Charged ATKs, gain Ignore Interrupt and take 64.0% less Physical DMG.