Leader Bonus: Ward of Boreas: Team takes 20% less Melee Physical DMG; PSY-type character gains 14% Total DMG Multiplier.
Team receives 20% less Melee Physical DMG. PSY-type battlesuits gains 14% Total DMG.
Passive bonuses apply automatically.
Threshold: Starts at 200 (max 600).
Team attacks against move slow, attack slow, or frozen enemies deal 30.0% more Ice DMG.
When Combo Hit Count exceeds 20, character gains 20.0% Total DMG Multiplier.
Roll to dodge. Can be performed twice in a row.
Ultimate Evasion deals 4 x 25% ATK of Ice DMG to the attacker and its enemies nearby and restores 50 Threshold.
Frost Touch: Ultimate Evasion restores another 100 Threshold. Tap [ATK] right after Ultimate Evasion to unleash a Windmill Cleave that deals 50% + 100% ATK of Ice DMG and inflicts 5 Rime Trauma. CD: 15s.
After triggering Frost Touch by Ultimate Evasion, the AOE downward hew attack gains 200% ATK of Ice DMG.
Shortens CD of Frost Touch by 8.0s. Every hit of Evade Slash deals 50% ATK of Ice DMG instead.
Charge ATK: Fight for Survival
Tap and hold to charge to unleash an upward slash that deals 200% ATK of Physical DMG at full charge and 100% ATK of Physical DMG otherwise.
When Threshold is at least 200, Charged ATK instantly spends 50 Threshold to activate Threshold Mode.
Threshold Mode: Consumes 20 Threshold every 0.5s, and ends at 0 Threshold or by ending the 4-sequence Basic ATK.
Under Threshold Mode: Each attack move unleashes 3 Threshold Sword Ki that deals 50% ATK of Ice DMG per hit and slows enemy Attack Speed by 40% for 4s.
Once Threshold Mode has been active for 2s, character deals 50.0% more Ice DMG. Effect lasts until 4s after Threshold Mode ends.
Switch entry unleashes a downward cleave, knocking down enemies within the AOE and dealing 250%+100% ATK of Physical DMG.
QTE: Triggered when an enemy is ignited to deal 225% ATK of Physical DMG & 200% + 250% ATK of Ice DMG, inflict 10 Rime Trauma, and restore 200 Threshold.
Unleash mighty cleaves with the power of frost to deal massive Ice DMG.
Unleash 3 Freezing Ki dealing 3 x 200% ATK of Ice DMG, then dash to the target to spin the blade 3 times dealing 150% ATK of Physical DMG + 50% ATK of Ice DMG per hit, and finally cleave downward to unleash frost energy dealing 300% + 200% ATK of Physical DMG & 150% + 300% ATK of Ice DMG, and inflicting 5 Rime Trauma in a large area.
After dealing the final hit, the Valkyrie restores 200 Threshold
SP cost: 100.
Final hit of Ultimate restores 600.0 Threshold instead.
Each sequence of Ultimate additionally deals 100% ATK of Ice DMG.
Ultimate inflicts another 5 Rime Trauma and slows enemy ATK Speed by 40% for 6.00s when it ends.
Basic ATK: 4-sequence Zweihänder Melee Fechten.
1st Sequence: 200% ATK of Physical DMG.
2nd Sequence: 200% ATK of Physical DMG.
3rd Sequence: 150%+50% ATK of Physical DMG.
4th Sequence: 250% ATK of Physical DMG.
Does not enter charge phase when performing the 4-sequence Basic ATK.
Sprint ATK: When sprinting, tap [ATK] for a large AOE sweep, dealing 450% ATK of Physical DMG.
Hitting an enemy with the 4-sequence Basic ATK or Sprint ATK restores 30 Threshold.
Threshold Mode grants immunity to Stun, Paralyze, Freeze, and 40.0% Total DMG Reduction. The duration of Threshold Sword Ki's ATK Speed slowing effect is extended to 6.00s. Threshold Sword Ki from Basic ATK SEQ 3 inflicts 10 Rime Trauma (CD: 8s).
Each hit of the 4-sequence Basic ATK and Sprint ATK gains 60.0 Threshold instead. Each hit of blade wave unleashed in Threshold Mode additionally deals 70% ATK of Ice DMG.
Each hit of the 4-sequence slash additionally deals 100% ATK of Ice DMG.