Vermilion Knight: Eclipse
Leader Skill: For the team, switch skills & QTEs deal 33% bonus Total DMG; Ultimate ATKs deal 25% bonus Total DMG. Team deals 0.0% bonus Fire DMG if formed by 3 different-type battlesuits.
For the team, switch skills & QTEs deal 25% bonus Total DMG; Ultimates deal 25% bonus Total DMG. Team deals 33.0% bonus Fire DMG if formed by 3 different-type battlesuits.
Passive bonuses apply automatically.
Overdrive status: Cannot use Charged ATK, perform 2 consecutive Evasions, or recover SP from Basic ATKs. Unleash Ultimate to end Overdrive status.
Attacks against ignited enemies gain 90.0% Fire DMG.
Gains 1.6% Fire DMG for each combo hit count, up to a max of 80.0%.
When Combo Hit Count exceeds 30 or 50, indirect DMG received is reduced by 30.0% and 50.0% respectively.
Quickly evade enemy attacks. Can be performed twice in a row.
Guren Flash: Triggered upon an Ultimate Evasion; reduces CD of Ultimate by 5s; tap [ATK] again to charge towards the target and deal 100% ATK of Physical DMG + 450% ATK of Fire DMG + 150% ATK of Physical DMG. CD: 15s.
Shortens CD of Guren Flash by 3.0s.
Guren Flash inflicts 6 Ignite Trauma.
Switch: Basic ATK SEQ 1. QTE: Triggered when an enemy is Time-Slowed. Deals 700.0% ATK of Fire DMG + 2 x 150% ATK of Fire DMG + 200% ATK of Physical DMG, and inflicts 6 Ignite Trauma on enemies nearby.
When not in Overdrive status, tap and hold the [ATK] button during 4-sequence Basic ATK and Guren Flash to deliver a Charged ATK.
Charged ATK: Charges towards the target enemy, dealing 2x(50% ATK of Physical DMG + 150% ATK of Fire DMG). Finally, unleash a Schielhau cross-cut that deals 300% ATK of Physical DMG + 750% ATK of Fire DMG.
After performing a Charged ATK, use another Charged ATK within 6s to enter Overdrive status for 13.5s.
Schielhau inflicts 6 Ignite Trauma.
Overdrive State: Gain 25.0% Fire DMG.
Overdrive: Each time the Ultimate hits an enemy, character recovers 2.0 SP, and the Ultimate gains 15.00% Fire DMG.
Unleashes a devastating assault with a flaming greatsword and burns everything within sight. Overdrive status ends once the skill is complete.
Ultimate has 4 charges. Each release consumes 1 charge. With more than 0 charge, tap [Ultimate] again before the Ultimate finishes to keep performing the skill. Re-activating the skill will unleash a 2-sequence attack.
1st Sequence: 2x(250% ATK of Fire DMG + 50% ATK of Physical DMG) + 400% ATK of Fire DMG + 50% ATK of Physical DMG.
2nd Sequence: 2x(200% ATK of Fire DMG + 50% ATK of Physical DMG) + 350% ATK of Fire DMG + 100% ATK of Physical DMG + 1000% ATK of Fire DMG.
SP cost: 30; CD: 20s.
Gains 20.0% Fire DMG each time the Valkyrie consumes SP to perform her Ultimate. Max stacks: 2. Duration: Until Ultimate ends.
Ultimate deals 150.0% ATK of bonus Fire DMG and inflicts 10 Ignite Trauma.
After performing Charged ATK and if not in Overdrive, then shorten the CD of the Ultimate by 5.0s.
1st Sequence: 3x30% ATK of Fire DMG. Vermilion Knight will quickly start sprinting once she starts to move. During sprinting, the 1st Sequence of Basic ATK will turn into a Sprint ATK with increased Interrupt and Ignore Interrupt.
2nd Sequence: 50% ATK of Fire DMG + 100% ATK of Physical DMG.
3rd Sequence: 2x100% ATK of Physical DMG + 50% ATK of Fire DMG.
4th Sequence: 150% ATK of Fire DMG + 250% ATK of Physical DMG.
The last hits of the 3rd and 4th sequences of Basic ATK recover an additional 2.50 SP upon hitting the enemy.
At over 50 combo hits, Ignore Interrupt increases; Basic ATK SEQ 3 & 4 deal 250% ATK of bonus Fire DMG and inflict 3 Ignite Trauma.