Execution Time: Burst/Ultimate attacks deal 20% more Physical DMG. Team formed by 3 battlesuits of at least two different types gains 12% Total DMG.
Team's Burst/Ultimate attacks deal 20% more Physical DMG. Team formed by 3 battlesuits of at least two different types gains 12% Total DMG.
Passive bonuses apply automatically.
When cross is deployed, the entire team gains 60.0% Total DMG Reduction for 8.01s.
ATK against a bleeding target additionally deals 3x226% ATK of AOE Physical DMG. CD: 1.50s.
Gain 36.0 initial SP in battle. This bonus triggers once every 10 minutes in Open World.
Passive bonuses apply automatically.
Fervor: Starts at 0 and maxes at 500. At max Fervor, tap and hold [ATK] to turn Fervent.
Fervent state Fervor consumption: 0-6s: 5 per 0.1s | 6-12s: 7.5 per 0.1s | 12+s: 10 per 0.1s. Fervent ends once Fervor is depleted.
Quick sideways dodge to evade enemy attack. Can be triggered 2 times in a row.
After Ultimate Evasion, gain 40% Move Speed for 3s.
Iron Maiden: Drops a giant halberd out of the air upon Ultimate Evasion, dealing 200% ATK of Physical DMG to the attacker and surrounding enemies and knocking them down. CD: 15s.
Upon evasion, deal 82.0% Physical DMG to surrounding enemies.
Giant halberd inflicts 3 Bleed Trauma.
CD of Ultimate Evasion skill is 4.00s shorter.
Quick side-step evasion. Can be performed twice in a row.
Ultimate Evasion triggers Fang Execution that increases Movement Speed by 40% for 3s.
Fang Execution: Triggers a 3s Time Fracture, restores 100 Fervor, and launches spinning Fangs of Dusk that deal 19 x 8% ATK of Physical DMG (19 x 16% ATK of Physical DMG in Fervent) and inflict 3 Bleed Trauma. Fang Execution CD: 15s.
Charge during the 4-sequence attack to launch a multi-hit upward thrust attack.
Impaler: Charge by holding the [ATK] button during the 4-sequence Basic ATK. Reaches full charge in a short time, then release the [ATK] button to deal a 9-sequence attack that deals 100% ATK of Physical DMG per hit and knocks enemies airborne.
Each hit of Impaler has a 25.0% chance to inflict 2 Bleed Trauma.
Switch: Instant Impalement
Switch: Unleashes a 9-sequence Impaler combo, each hit dealing 120% ATK of Physical DMG and knocking enemies airborne.
QTE: Triggered by Time Slow: Unleashes 2 crossed rows of 6-sequence impaling spears, each hit dealing 160% ATK of Physical DMG and knocking enemies airborne.
At max Fervor, hold [ATK] to leech blood and enter Fervent state.
Activation: Hold [ATK] at full Fervor. Dash towards enemies, dealing 4 x 160% ATK of Physical DMG and knocking enemies airborne.
Fervent state grants minor Ignore Interrupt and 40% Total DMG Reduction.
SEQ 1: 4 x 50% ATK of Physical DMG.
SEQ 2: 4 x 50% ATK of Physical DMG.
SEQ 3: 4 x (45% + 30%) ATK of Physical DMG.
SEQ 4: 180% + hits (max: 12) x 60% ATK of Physical DMG.
SEQ 5: 4 x 70% + 150% + 3 x 100% + 190% ATK of Physical DMG. Inflicts 3 Bleed Trauma.
Fervent unlocks Charged ATK: Dash toward enemies and deal 4 x 120% ATK of Physical DMG.
Execute Mode: Enters Valkyrie state, transforming the 4-sequence Basic ATK into Burst ATKs with greater Interrupt ability.
Burst: Consumes 80 SP to enter an 8s burst mode with CC immunity.
1st Sequence: 2x75% ATK of Physical DMG.
2nd Sequence: 2x65% ATK of Physical DMG.
3rd Sequence: 2x(50%+70%) ATK of Physical DMG.
4th Sequence: 2x(60%+80%+100%) ATK of Physical DMG.
Burst activation deals 300.0% ATK of Lightning DMG to enemies nearby, knocks them airborne, and inflicts 6 Bleed Trauma.
Each hit of Ultimate has a 25.0% chance to inflict 2 Bleed Trauma.
The 4th sequence of Burst ATK gains 50.0% Crit Rate.
The execution starts now!
Fangs of Dusk knock enemies in the AOE airborne, dealing 4x80% ATK of AOE Physical DMG. Then 4 Fangs of Dusk splinter into a shower of microblades that deal 10x120% ATK of Physical DMG. Ends by summoning a giant Cross that smashes enemies and deals 600% ATK of Physical DMG.
When Ultimate ends, Theresa enters Fervent state and gains 15% Crit Rate for 15s.
CD: 25s. SP cost: 100
Basic ATK: Mid-range 4-sequence attack with ethereal halberds.
1st Sequence: 3x30% ATK of Physical DMG.
2nd Sequence: 3x30% ATK of Physical DMG.
3rd Sequence: 4x45% ATK of Physical DMG.
4th Sequence: 6x45% ATK of Physical DMG against enemies within a small AOE.
When Basic ATK or Ultimate SEQ 4 scores a Crit, it has a 50.00% chance to inflict 3 Stun Trauma (CD: 1s).
Gains Ignore Interrupt during 4-sequence Basic/Ultimate ATK. When being attacked, there is a 35.0% chance to reduce 345 Total DMG taken and knock down nearby enemies to deal 250.0% ATK of Physical DMG.
Basic ATKs, 4-sequence Burst ATKs and 5-sequence Fervent ATKs gain 50.0% Physical DMG against unshielded enemies, and gain 50.0% Crit DMG against shielded enemies.
Mid-range 4-sequence attack with Fangs of Dusk.
SEQ 1: 3 x 40% ATK of Physical DMG.
SEQ 2: 3 x 45% ATK of Physical DMG.
SEQ 3: 6 x 30% ATK of Physical DMG.
SEQ 4: 11 x 45% ATK of Physical DMG.
Restores 7 Fervor on hit.
In normal state, SEQ 4 inflicts 2 Bleed Trauma.