Leader Bonus: Revelation: Team gains 20.0% Max SP in battle. Teams with 3 BIO-type characters gain 28.0% Physical DMG.
Team gains 20.0% Max SP in battle. Team formed by 3 BIO-type battlesuits gains 28.0% Physical DMG.
Ultimate & QTE deal 25.0% more Total DMG.
QTE deals 50.0% more DMG to shields.
Passive bonuses apply automatically.
Gain 36.0 initial SP in battle. This bonus triggers once every 10 minutes in Open World.
Team gains 30.0% Crit DMG against impaired enemies.
When cross is deployed, team gains 25.0% Physical DMG for 7.50s.
Quick sideways dodge to evade enemy attack. Can be triggered 2 times in a row.
After Ultimate Evasion, tap the button within a short duration to directly unleash a charged attack
Blade Barrier: Equip the whole team with 1 stack of blade barrier, greatly increasing Ignore Interrupt, and causes 30% ATK of Physical DMG every 0.4s for 5s. CD: 20s.
When exiting, directly consumes an evasion attempt to grant a Blade Barrier to the whole team. Blade Barrier reduces 50.0% Total DMG taken.
Shortens CD of Blade Barrier by 4.00s.
Each hit of the Blade Barrier additionally deals Physical DMG equal to 40.1% of the Base ATK of the Valkyrie protected by the Blade Barrier.
Charge during the 5-sequence attack to unleash spinning blades.
Hold [ATK] to charge during a 5-sequence Basic ATK to unleash spinning blades, dealing 4x20% ATK of Physical DMG to the target and nearby enemies and impairing them (decreases their DEF by 50%) for 3s.
Switch: Unleashes cross swords, dealing 4x75.0% ATK of Physical DMG.
Extends duration of the Charged ATK impair effect by 4.00s.
QTE: Triggered when enemy is affected by Time Slow. Deals 5x250.0% ATK of Physical DMG and impairs enemy, reducing its DEF by 50% for 7.00s.
Summons the Ultimate Blade Array, pulling in enemies to eviscerate them.
When activated, creates a black hole lasting 3s, pulling enemies towards the center and slashing them with blades for an extended duration to deal 50x40% ATK of Physical DMG.
SP Cost: 125
When the ultimate Black Hole ends, affected enemies are impaired, reducing their DEF by 75.0% for 10.00s.
Enhances the Ultimate and QTE. Each hit gains 30.0% ATK of Physical DMG. QTE deals 50% more DMG against shields.
Enemies affected by the ultimate Black Hole have their Attack Speed slowed by 75.0%, and receive 1001 Ice DMG every 0.4s.
Basic ATK: Mid-range 5-sequence attack with ethereal blades.
1st Sequence: 3x40% ATK of Physical DMG.
2nd Sequence: 3x40% ATK of Physical DMG.
3rd Sequence: 4x40% ATK of Physical DMG.
4th Sequence: 2 blades dealing 3x40% ATK of Physical DMG each.
5th Sequence: 5x45% ATK of Physical DMG.
Basic ATKs gain 25.0% Crit Rate.
When Combo Hit Count exceeds 45, hits of the 5-sequence Basic ATK have a 40.02% chance to recover 2.00 SP for the whole team. CD: 1s.