Leader Bonus: Flaming Heart: Team gains 16% Attack Speed. Teams with 3 PSY-type characters gain 36% Total DMG Multiplier to combo, charged, and ultimate attacks.
Team gains 16% Attack Speed. For a team of 3 PSY-type battlesuits, Combo, Charged, and Ultimate attacks deal 36% bonus total DMG.
Passive bonuses apply automatically.
Firebranded enemies suffer more DMG and debuffs: Last hit of Sen-Ki Simurgh or Sen-Ki Moon Anseri inflicts Weaken, lowering ATK by 30.0% for 5s; Sen-Ki Dashing Tern shuttle ATK deals another 120.0% ATK of AOE Fire DMG at enemy location; last hit of Sen-Ki Moon Anseri deals another 200.0% ATK of Fire DMG.
When Prajna is over 200, hitting an enemy with the last sequence of Combo ATK boosts the Valkyrie's Elemental DMG by 50.0% and teammates' Elemental DMG by 30.0% for 12.0s.
At over 100 Prajna, the last sequences of Basic ATK and Combo ATK inflict 3.0 Stun Trauma (CD: 5s).
Quickly blinks to evade attacks. Can be performed twice in a row.
Mass Immobilize: Ultimate Evasion inflicts Time Lock on the target and nearby enemies within a small AOE for 1.5s. CD: 15s.
Ultimate Evasion resets attack move (any Combo ATK afterwards restores Prajna).
Tap [Ultimate] after Ultimate Evasion to directly perform Sen-Ki Dashing Tern's Shuttle ATK, during which and the following 1s, tap [Ultimate] again to unleash another Shuttle ATK (once only).
Ultimate Evasion gives 100 Prajna. Also extends duration of Ultimate Evasion Time Lock to 4.0s.
Shortens CD of Ultimate Evasions by 3.0s. Upon Ultimate Evasion, gain 30.0% Fire DMG for 8.0s.
Stances can be connected into different Combo ATKs.
Sen-Ki Simurgh: Up to 460% ATK of Physical DMG.
Sen-Ki Dashing Tern: Up to 660% ATK of Physical DMG.
Sen-Ki Moon Anseri: Up to 660% ATK of Physical DMG.
When using a different Combo ATK move compared to last time (or when the attack move has been reset), then Sen-Ki Simurgh / Dashing Tern / Moon Anseri will gain 150 / 200 / 150 Prajna respectively.
Character can store up to 400 Prajna, and Prajna will slowly drain. Higher Prajna will improve combat capabilities.
Deals 300.0% ATK of Physical DMG.
QTE: Triggers when an enemy is ignited. Deals 800.0% ATK of Fire DMG against enemies within a large AOE, and restores 100 Prajna.
When exiting, if Prajna exceeds 100/300, inflicts a debuff on all enemies to make them take 12.0%/20.0% more Elemental DMG for 12.0s.
Transform into the Spirit of Cinder to deal large AOE damage.
Spirit of Cinder: 1500% ATK of Fire DMG to enemies in a large AOE.
Spirit of Cinder reset attack moves (any Combo ATK afterwards will gain Prajna)
SP cost: 100
Upon Ultimate activation, gains 50% Total DMG for 8.0s, restores 200 Prajna, and inflicts Time Lock on enemies hit for 6.0s.
Upon Ultimate activation, deals 750.0% ATK of Fire DMG against enemies marked by Firebrand within a large AOE.
Upon ending, Ultimate inflicts 6 Ignite Trauma to all enemies. When Prajna reaches 100/200/300, enemies take 10.00%/15.00%/20.00% ATK of bonus Fire DMG per 0.5s.
Fight enemies using Punch Arts.
Sen-Ki Darting Swift: Up to 660% ATK of Physical DMG.
Sen-Ki Phoenix Soar: Up to 470% ATK of Physical DMG.
Last sequence of Basic ATK resets the attack move (any Combo ATK afterwards will gain Prajna).
Last hit of Sen-Ki Darting Swift or Sen-Ki Phoenix Soar additionally deals 80.0% ATK of Fire DMG. Last hit of Sen-Ki Simurgh, Sen-Ki Dashing Tern, or Sen-Ki Moon Anseri additionally deals 40.0% ATK of Fire DMG. If Prajna exceeds 100/200/300, said bonus Fire DMG will be increased to 150%/200%/250% of the original amount.
Combo and Ultimate attacks inflict a Firebrand on enemies. Phoenix additionally deals 150.0% ATK of Fire DMG against marked enemies (CD: 1.5s; duration: 20.0s). If Prajna exceeds 100/200/300, said bonus Fire DMG will be increased to 150%/200%/250% of the original amount.
If last strike of Sen-Ki Darting Swift or Sen-Ki Phoenix Soar hits an enemy marked by Firebrand, then drop an SP pack. CD: 20.0s.