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Abyss Lab

Honkai 3rd

Elysian Realm
πŸ‡ΊπŸ‡Έ English(US)
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Phantom Iron

Lightning DMG


Ex Machina

Leader Skill
Leader Bonus: Ex Machina: Team takes 30.0% less Elemental DMG. MECH-type characters: Basic ATK gains 21.0% Total DMG Multiplier.

Ex Machina

Team takes 30.0% less Elemental DMG. Basic ATKs (including Charged ATKs and Combo ATKs) of MECH-type battlesuits deal 21.0% more Total DMG.

Super Discharge

Character automatically gains passive bonuses. Load: Starts at zero (0). Maxes out at 200. Supercharged: Gain 30% Move Speed but Load increases by 25/s. Max Load (200): Becomes Depleted, with Move Speed becoming 20% slower. Depleted: Load decreases by 15/s until zero (0).

Total Sterilization

Character attacks against Paralyzed or Ignited enemies gain 20.0% Total DMG Multiplier.

Pattern Recognition

Team gains 15.0% Elemental DMG when attacking enemies with active shields.

Hostile EWS

Depleted: Load reduces by another 10.0 per 0.4s when there are nearby enemies.

Lightning Reflex

Quickly evade enemy attacks. Can be performed twice in a row. Ultimate Evasion reduces 30 Load and increases Move Speed by 40% for 3s. Lightning Reflex: Ultimate Evasion deals 300% ATK of Lightning DMG to the attacker and its nearby enemies, inflicts 5 Paralyze Trauma on them, and reduces 80 Load. Tap [ATK] immediately after to connect into Basic ATK SEQ 4. CD: 15s.

EM Cape

Lightning Reflex's CD reduces by 4.0s.

EMP Blast

Lightning Reflex AOE attack deals 600.0% ATK of Lightning DMG.

Reflex Arc Augments

Lightning Reflex reduces Load by 150.0.

Charge: Lightning Phantom

Special Attack
Hold [ATK] during the 5-sequence Basic ATK to shuttle through the target and enter Supercharged mode. Charged ATK: Shuttles through the target, dealing 4x150% ATK of Lightning DMG, then enters Supercharged state. Supercharged state: 5-sequence Basic ATK deals Lightning DMG instead (same amount).

Extrasensory Intuition

Supercharged: Every enemy kill lowers Load by 120.

QTE: Mental Torrent

QTE: Triggered when an enemy is Time-Slowed. Deals 60% + 240% ATK of Physical DMG + 2 x 300.0% ATK of Lightning DMG in a large area and knocks enemies airborne. Can be connected into Basic ATK SEQ 5. Inflicts 10 Paralyze Trauma (CD: 10s).


Supercharged: Character deals 30.0% more Lightning DMG.

Stalker Carbon

Deploys Stalker Carbon (summoned entity) for 24s (no recast during this time). Special moves release a Neurotoxin that inflicts Psycho on teammates and enemies. Affected enemies: Deal +10% Elemental DMG, but have reduced Ignore Interrupt and take 10% more total DMG from hits. Affected teammates: Deal +15% Elemental DMG and gain Ignore Interrupt, but take 15% more total DMG from hits. CD: 18s. Min. SP: 35. Stalker Carbon consumes SP faster over time, lowers SP regen from attacks by 50%, and exits 3s after SP is depleted.

Command: Kill

Attacks of Stalker Carbon deal 50.0% more Lightning DMG.

Command: Frenzy

Psycho teammates: Elemental DMG bonus is raised to 30.0%, but suffer 30.0% Total DMG Multiplier from hits taken.

Command: Sync

When Stalker Carbon is active, character gains 60.0% Total DMG Multiplier.

Iron Storm

Basic Skill
5-sequence scythe sweeps. 1st Sequence: 80% ATK of Physical DMG. 2nd Sequence: 40%+100% ATK of Physical DMG. 3rd Sequence: 40%+100% ATK of Physical DMG. 4th Sequence: 50%+120%+150% ATK of Physical DMG. 5th Sequence: 4x40%+200% ATK of Physical DMG.

Rave of Carnage

Supercharged: Gains Ignore Interrupt; 5-sequence Basic ATK gains 60.0% ATK of Lightning DMG and each sequence inflicts minor Paralyze Trauma; takes 30.0% less Physical and Elemental DMG.

Spark Discharge

Any hit from the 5-sequence Basic ATK has a 10.0% chance to deal 60.0% more ATK of Lightning DMG.