Leader Bonus: Mark of Cain: Shortens duration of most debuffs by 40% for the team. BIO-type character gains 24% Physical DMG.
Shortens debuff durations by 40% for the team. BIO-type characters gain 24% Physical DMG.
Passive bonuses apply automatically. Every Charged ATK boosts Valkyrie's Total DMG by 10%. 10 stacks max. Effect ends when Valkyrie exits.
Gain 30.0 initial SP in battle. This bonus triggers once every 10 minutes in Open World.
After deploying the Cross, gain 50% faster Attack Speed for 6.0s.
Attacks against bleeding enemies gain 60.0% Physical DMG. When attacked by bleeding enemies, gain 25.0% Total DMG Reduction.
Quick sideways dodge to evade enemy attack. Can be triggered 2 times in a row. After Ultimate Evasion, gain 40% Move Speed for 3s. Time Fracture: Triggers Time Fracture upon an Ultimate Evasion, slowing all enemies for 3s. CD: 15s.
Extends the duration of Time Fracture by 1.50s.
Shortens CD of Ultimate Evasion skill by 4.00s.
Charged ATK gains 45.0% Crit Rate.
Charge during the 4-sequence Basic ATK to swing an Axe!. Tap and hold the [ATK] button during the 4-sequence Basic ATK to unleash Axe of the Fallen. After charging, tap the [ATK] button to swing the Axe. Other actions unsummon the Axe. 50 or more Sanguine Mark: Attacks consume 50 Sanguine Mark. 1st Sequence: 150%+250% ATK 2nd Sequence: 150%+250% ATK of Physical DMG Less than 50 Sanguine Mark: Hits deal 100%+200% ATK of Physical DMG Sanguine Mark cap: 200 Sanguine Mark recovery: 5/s. Does not regenerate while undeployed.
Charged ATKs that consume Sanguine Mark bleed enemies hit, dealing 40% ATK of Physical DMG every 0.5s for 10s and inflicting 5 Bleed Trauma.
Deals 320.0% ATK of Physical DMG.
QTE: Triggers when enemy is paralyzed. Deals 700.0% ATK of Physical DMG and bleeds enemies dealing 40% ATK of Physical DMG every 0.5s for 10s and inflicting 5 Bleed Trauma.
Drop the Axe of Fallen from the sky for large AOE damage. Axe Drop: 2x300%+600% ATK of Physical DMG. SP cost to activate: 75
Final sequence of Ultimate deals an additional 300% ATK of Physical DMG. When scoring a hit, triggers a global Time Fracture for 5.0s.
When Ultimate deals DMG, gain 100 Sanguine Mark. During Ultimate, gain 12 Sanguine Mark per second while Charged ATKs gain 40.0% Total DMG Multiplier. Duration: 8.0.
Basic ATK: 4-sequence twin blade Melee ATK. 1st Sequence: 2x50% ATK of Physical DMG. 2nd Sequence: 2x50% ATK of Physical DMG. 3rd Sequence: 2x60%+70% ATK of Physical DMG. 4th Sequence: 2x50%+2x70% ATK of Physical DMG.
Basic ATK (and Charged ATK) hits have a 20% chance to weaken the enemy and reduce its ATK by 50% for 2s. After the weaken debuff ends, the enemy takes an additional 80% ATK of Physical DMG. CD between triggers: 2s.
When any hit of the Basic ATK sequence deals DMG against a bleeding enemy, heal 27.0 HP and gain 20.00 Sanguine Mark. Effect applies to non-bleeding enemies at below 50 Sanguine Mark.
When Combo Hit Count exceeds 30, each of the 4 Basic ATK sequences deals an additional 20.0% ATK of Physical DMG.