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Abyss Lab

Honkai 3rd

Battlesuits
Weapons
Stigmata
ELFs
Elysian Realm
Media
πŸ‡ΊπŸ‡Έ English(US)
About Abyss LabGitHub(Source Code)Discord (EN)arca.live (KR)

Phantom Iron

702
Rita
mech
Mecha
Scythe
Lightning DMG
Paralyze

Skills

Ex Machina

Leader Skill
Leader Bonus: Ex Machina: Team takes 30.0% less Elemental DMG. MECH-type characters: Basic ATK gains 21.0% Total DMG Multiplier.

Ex Machina

Team takes 30.0% less Elemental DMG. Basic ATKs (including Charged ATKs and Combo ATKs) of MECH-type battlesuits deal 21.0% more Total DMG.

Super Discharge

Passive
Character automatically gains passive bonuses. Load: Starts at zero (0). Maxes out at 200. Supercharged: Gain 30% Move Speed but Load increases by 25/s. Max Load (200): Becomes Depleted, with Move Speed becoming 20% slower. Depleted: Load decreases by 15/s until zero (0).

Total Sterilization

Character attacks against Paralyzed or Ignited enemies gain 20.0% Total DMG Multiplier.

Pattern Recognition

Team gains 15.0% Elemental DMG when attacking enemies with active shields.

Hostile EWS

Depleted: Load reduces by another 10.0 per 0.4s when there are nearby enemies.

Lightning Reflex

1
Evade
Quickly evade enemy attacks. Can be performed twice in a row. Ultimate Evasion reduces 30 Load and increases Move Speed by 40% for 3s. Lightning Reflex: Ultimate Evasion deals 300% ATK of Lightning DMG to the attacker and its nearby enemies, inflicts 5 Paralyze Trauma on them, and reduces 80 Load. Tap [ATK] immediately after to connect into Basic ATK SEQ 4. CD: 15s.

EM Cape

Lightning Reflex's CD reduces by 4.0s.

EMP Blast

Lightning Reflex AOE attack deals 600.0% ATK of Lightning DMG.

Reflex Arc Augments

Lightning Reflex reduces Load by 150.0.

Charge: Lightning Phantom

Special Attack
Hold [ATK] during the 5-sequence Basic ATK to shuttle through the target and enter Supercharged mode. Charged ATK: Shuttles through the target, dealing 4x150% ATK of Lightning DMG, then enters Supercharged state. Supercharged state: 5-sequence Basic ATK deals Lightning DMG instead (same amount).

Extrasensory Intuition

Supercharged: Every enemy kill lowers Load by 120.

QTE: Mental Torrent

2
QTE: Triggered when an enemy is Time-Slowed. Deals 60% + 240% ATK of Physical DMG + 2 x 300.0% ATK of Lightning DMG in a large area and knocks enemies airborne. Can be connected into Basic ATK SEQ 5. Inflicts 10 Paralyze Trauma (CD: 10s).

Superconductivity

Supercharged: Character deals 30.0% more Lightning DMG.

Stalker Carbon

Ultimate
Deploys Stalker Carbon (summoned entity) for 24s (no recast during this time). Special moves release a Neurotoxin that inflicts Psycho on teammates and enemies. Affected enemies: Deal +10% Elemental DMG, but have reduced Ignore Interrupt and take 10% more total DMG from hits. Affected teammates: Deal +15% Elemental DMG and gain Ignore Interrupt, but take 15% more total DMG from hits. CD: 18s. Min. SP: 35. Stalker Carbon consumes SP faster over time, lowers SP regen from attacks by 50%, and exits 3s after SP is depleted.

Command: Kill

Attacks of Stalker Carbon deal 50.0% more Lightning DMG.

Command: Frenzy

Psycho teammates: Elemental DMG bonus is raised to 30.0%, but suffer 30.0% Total DMG Multiplier from hits taken.

Command: Sync

When Stalker Carbon is active, character gains 60.0% Total DMG Multiplier.

Iron Storm

Basic Skill
5-sequence scythe sweeps. 1st Sequence: 80% ATK of Physical DMG. 2nd Sequence: 40%+100% ATK of Physical DMG. 3rd Sequence: 40%+100% ATK of Physical DMG. 4th Sequence: 50%+120%+150% ATK of Physical DMG. 5th Sequence: 4x40%+200% ATK of Physical DMG.

Rave of Carnage

1
Supercharged: Gains Ignore Interrupt; 5-sequence Basic ATK gains 60.0% ATK of Lightning DMG and each sequence inflicts minor Paralyze Trauma; takes 30.0% less Physical and Elemental DMG.

Spark Discharge

Any hit from the 5-sequence Basic ATK has a 10.0% chance to deal 60.0% more ATK of Lightning DMG.