Leader Bonus: Rosette Runners: Whole Team gains 16.0% faster attack speed. PSY-type character: Ultimate skills gain 21.0% Total DMG Multiplier.
Whole team gains 16.0% faster attack speed. PSY-type character: Ultimate skills gain 21.0% Total DMG Multiplier.
Character automatically gain passive bonuses. Umbra: Start battle with 800 Umbra and recovers 50 Umbra per second up to a max of 800. Umbra recovery. Last strike of the 2nd Basic ATK sequence: 80. Last strike of the 5th Basic ATK sequence: 120. Last strike of the Ultimate: 160.
Auto-triggers before character dies, granting invincibility and recovering 5.0% HP every 0.5s for 3s. Activates 1 time per battle only.
Thorny Scythe and the last strike of Ultimate Skill gain 35.0% or 50.0% Total DMG Multiplier against enemies with 1 or 2 laceration stacks respectively.
When Combo Hit Count exceeds 40 or 80, gain 20.0% or 40.0% Physical DMG respectively.
Quickly evades enemy attacks. Can be performed twice in a row. Recovers 50 Umbra upon performing an Ultimate Evasion and gains 40% Move Speed for 3s. Iris Blink: Ultimate Evasions trigger a Time Fracture that slows all enemies for 2s. Tap [ATK] button to immediately perform a Shuttle ATK (the 4th Sequence of the Basic ATK) and recover up to 150 Umbra; CD: 15s
Shortens the CD of Iris Blink by 4.0s and extends the duration of Time Fracture by 1.5s.
Iris Blink now regains 300.0 Umbra.
Throw a Spirit Scythe to deal ranged DMG by charging during any sequence of the Basic ATK. At full Umbra, tap and hold the [ATK] button during any attack to throw a spinning Thorny Scythe that deals up to 8x100% ATK of Physical DMG while consuming all Umbra 15% of the character's Max HP (Thorny Scythe HP loss will not lead to death, but will trigger Rosemary). The character then enters a Rosy State for 6s, during each hit of Basic ATK or Ultimate heal her for 0.5% HP. Rosy State ends after the character receives healing from 40 hits. Switch: Performs an empowered form of the 3rd Sequence that deals 120%+180% ATK of Physical DMG.
Enemy kill within 1s of throwing the spinning scythe additionally heals the character for 10% + 500 additional HP.
QTE: Triggered when an enemy is Impaired, dealing 100% + 3x200.0% ATK of Physical DMG. The last 3 strikes of the attack can directly add 2 Laceration stacks to the enemy.
Rosy State: Character gains 50.0% Total DMG Reduction and takes 50.0% less Indirect DMG.
Attack the enemy with a 7-sequence Flash Attack that deals a total of 16x50% ATK AOE Physical DMG. Enemies hit suffer a short Time Slow. Then throw a spinning scythe to create a cyclone that deals 10x40% ATK of Physical DMG and adds 2 Laceration stacks to the enemy. Once the cyclone ends, the character then swings her scythe over a large AOE to deal 800% of ATK of Physical DMG. CD: 20s SP cost: 100
If every blink attack at the beginning of Ultimate hits an enemy, the character is healed for 60 HP.
Ultimate skill gains 30.0% Total DMG Multiplier against bleeding or impaired enemies.
Every strike of the Ultimate cyclone gains 50.0% ATK of Physical DMG. The last strike deals an additional 300.0% ATK of Physical DMG.
5-sequence scythe sweeps. 1st Sequence: 80% ATK of Physical DMG. 2nd Sequence: 50% + (4x18%) + 120% ATK of Physical DMG. 3rd Sequence: 50% + 60% ATK of Physical DMG. 4th Sequence: (3x40%) + (5x30%) ATK of Physical DMG. 5th Sequence: 150% + 200% ATK of Physical DMG. The last hit of the 2nd and 5th Sequences adds a Laceration status to the enemy for 5s. Laceration can stack up to 2 times.; gaining additional stacks resets the duration. Attacks against an enemy with 1/2 Laceration stack(s) deal 10%/20% more Total DMG.
Character gains 20.0%, 40.0% Total DMG Multiplier against enemies with 1 or 2 Laceration stacks.
If the Shuttle ATK (the 4th Sequence of the Basic ATK) hits an enemy, the Valkyrie additionally recovers 6.0 SP.