Leader Bonus: Speed Boost: Team gains 10% Move Speed. MECH-type characters gain 5% Attack Speed.
Team gains 25% Move Speed. MECH-type characters gain 14% Attack Speed.
Passive bonuses apply automatically. Herrscher Charge: Starts at 0 (Max: 600). Character gains 50 Max SP. At full Herrscher Charge, character enters Inner Turmoil for 3s. Character cannot ATK, Evade, or use weapon skills for this duration. Nearby enemies are stunned for 5s and inflicted with 6 Stun Trauma. Stun CD: 10s. When Inner Turmoil ends, Herrscher Charge decays to ZERO (at 50 per 0.75s). Combo ATK can only be performed after Herrscher Charge decays to ZERO. Inner Turmoil can be canceled by switching characters or casting Ultimate.
Deal 60.0% more DMG against shields.
When character enters Inner Turmoil, teammates gain 12 SP and 20% Total DMG Multiplier buff for 12s. CD: 18s.
Character gains 10.0% Crit Rate and 15.0% Crit DMG.
Quickly dodge enemy attacks. Can be performed 2 times in a row. Zeitflux: Deals 300% ATK of Physical DMG against nearby enemies upon Ultimate Evasion and generates a 3s Enerstrom that pulls in enemies and inflicts a 12s Voidmark; CD: 10s. Loses 50 Herrscher Charge when generating Enerstorm.
After Ultimate Evasion or switch entry, character gains Ignore Interrupt and 40.0% Total DMG Reduction for 8.0s.
Shortens CD of Ultimate Evasion by 3.0s.
Creating the Enerstrom restores 8.0 SP.
Attack the enemy with a Subspace Lance. Combo ATK keys: Tap and hold the [ATK] button. 1st sequence: 200% ATK of Physical DMG. 2nd sequence: 150%+150% ATK of Physical DMG. 3rd sequence: 300% ATK of Physical DMG. Each Combo ATK performed: +100 Herrscher Charge.
If Combo ATK hits a Voidmarked enemy, then deal another 120% ATK of Physical DMG. 3rd Combo ATK sequence further inflicts a 3.0s Time Slow.
For each Combo ATK performed, Combo ATK gains 10.0% Total DMG Multiplier for 10s. Max stacks: 5. Triggering this again resets the duration.
When performing Combo ATKs, gain Ignore Interrupt and 60% DEF.
Unleash Herrscher powers to attack nearby enemies. Applies Time Slow to nearby enemies and deals 2000% ATK of Physical DMG and inflicts a 12s Voidmark. Casting the Ultimate resets Herrscher Charge. SP cost: 100. Base CD: 30s.
The last hit of the Ultimate stuns enemy for 5s and inflicts 6 Stun Trauma.
During Ultimate, character gains 20% Crit Rate for 7.0s.
Ultimate gains 20.0% Crit DMG.
Gun kata attack. 1st sequence: 100% ATK of Physical DMG. 2nd sequence: 3x50% ATK of Physical DMG. 3rd sequence: 2x80% ATK of Physical DMG. 4th sequence: 150% ATK of Physical DMG and inflicts a 12s Voidmark on the enemy. If 4th sequence hits, then create a 3s Enerstrom to pull in enemies. Enerstrom CD: 10s. Enemies hit by 4th sequence or pulled in by Enerstrom are Voidmarked for 12s. Performing the 4th Basic ATK sequence and Enerstrom: Lose 50 Herrscher Charge.
Each repeated attacks against the same target gains 2% ATK Speed (max 35%). Effect resets if not attacking for 2s or switching targets.
Crit hits of Basic ATK have a 80% chance to bleed enemies, dealing 40% ATK of Physical DMG every 0.5s for 10s and inflicting 2 Bleed Trauma. CD: 1s.
QTE: Triggers when enemy is impaired or weakened. Deals 750% ATK of Physical DMG, knocks enemies airborne, and inflicts a 12s Voidmark.