Leader Bonus: Execution Time: Burst/Ultimate attacks deal 20% more Physical DMG. Teams formed by 3 battlesuits of at least two different types gains 12% Total DMG.
Team's Burst/Ultimate attacks deal 20% more Physical DMG. Teams formed by 3 battlesuits of at least two different types gains 12% Total DMG.
Passive bonuses apply automatically.
Gain 36.0 initial SP in battle. This bonus triggers once every 10 minutes in Open World.
ATK against a bleeding target additionally deals 3x226% ATK of AOE Physical DMG. CD: 1.50s.
When cross is deployed, the entire team gains 60.0% Total DMG Reduction for 8.01s.
Quick sideways dodge to evade enemy attack. Can be triggered 2 times in a row. After Ultimate Evasion, gain 40% Move Speed for 3s.Iron Maiden: Drops a giant halberd out of the air upon an Ultimate Evasion, dealing 200% ATK of Physical DMG to the attacker and surrounding enemies and knocking them down. CD: 15s.
Upon evasion, deal 82.0% Physical DMG to surrounding enemies.
CD of Ultimate Evasion skill is 4.00s shorter.
Giant halberd bleeds enemies on hit, dealing 40% ATK of Physical DMG every 0.5s for 10s and inflicting 3 Bleed Trauma.
Charge during the 4-sequence attack to launch a multi-hit upward thrust attack. Impaler: Charge by holding the [ATK] button during the 4-sequence Basic ATK. Reaches full charge in a short time, then release the [ATK] button to deal a 9-sequence attack that deals 100% ATK of Physical DMG per hit and knocks enemies airborne.
Each strike of Impaler has a 25.0% chance to bleed enemies, dealing 40% ATK of Physical DMG every 0.5s for 10s and inflicting 2 Bleed Trauma.
Switch: Unleashes a 9-sequence Impaler combo, each hit dealing 120% ATK of Physical DMG and knocking enemies airborne.
QTE: Triggered by Time Slow: Unleashes 2 crossed rows of 6-sequence impaling spears, each hit dealing 160% ATK of Physical DMG and knocking enemies airborne.
Execute Mode: Enters the Valkyrie state, transforming the 4-sequence Basic ATK into Burst ATKs with greater Interrupt ability. Burst: Consumes 80 SP to enter an 8s burst mode with CC immunity. 1st Sequence: 2x75% ATK of Physical DMG. 2nd Sequence: 2x65% ATK of Physical DMG. 3rd Sequence: 2x (50+70%) ATK of Physical DMG. 4th Sequence: 2x (60%+80%+100%) ATK of Physical DMG.
Activating burst mode deals 300.0% ATK of Physical DMG to nearby enemies, knocks them airborne, bleeds them dealing 40% ATK of Physical DMG every 0.5s for 10s and inflicting 6 Bleed Trauma.
Each hit of the Ultimate has a 25.0% chance to bleed enemies, dealing 40% ATK of Physical DMG every 0.5s for 10s and inflicting 2 Bleed Trauma.
The 4th sequence of Burst ATK gains 50.0% Crit Rate.
Basic ATK: Mid-range 4-sequence attack with ethereal halberds. 1st Sequence: 3x30% ATK of Physical DMG. 2nd Sequence: 3x30% ATK of Physical DMG. 3rd Sequence: 4x45% ATK of Physical DMG. 4th Sequence: 6x45% ATK of Physical DMG against enemies within a mall AOE.
Basic ATK/Ultimate SEQ 4 have a 50.00% chance to stun enemies for 5s and inflict 3 Stun Trauma when scoring a Crit.
Gains Ignore Interrupt during 4-sequence Basic/Ultimate ATK. When being attacked, there is a 35.0% chance to reduce 345 Total DMG taken and knock down nearby enemies to deal 250.0% ATK of Physical DMG.
Basic ATKs, 4-sequence Burst ATKs and 5-sequence Fervent ATKs gain 50.0% Physical DMG against unshielded enemies, and gain 50.0% Crit DMG against shielded enemies.