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Abyss Lab

Honkai 3rd

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Valkyrie Ranger

102
Kiana
mech
Mecha
Pistols
Physical DMG
Gather
Bleed

Skills

Flying Comet

Leader Skill
Leader Bonus: Speed Boost: Team gains 25% Move Speed. MECH-type characters gain 14% Attack Speed.

Speed Boost

Team gains 25% Move Speed. MECH-type characters gain 14% Attack Speed.

Passive

Passive
Passive bonuses apply automatically.

Shattering Blow

1
Breaking an enemy shield deals 100% ATK of Physical DMG and inflicts 3 Stun Trauma.

Critical Mastery

Gain 10.0% Crit DMG. Deal 50.0% more Crit DMG against frozen enemies.

Antimatter Rounds

Deal 60.0% more DMG against shields.

Passive

2
Passive
Passive bonuses apply automatically. Herrscher Charge: Starts at 0 and caps at 600. Gain 50 max SP. At full Herrscher Charge, enter Inner Turmoil for 3s, which disables attacks, evasions, and weapon skills, and inflicts 6 Stun Trauma (enemy Stun CD: 10s). When Inner Turmoil ends, Herrscher Charge decreases by 50 every 0.75s until it falls to 0. Combo ATK can only be used after Herrscher Charge falls to 0. Inner Turmoil can be canceled by switching Valkyries or using Ultimate.

Singularity

Evade
Quickly cartwheels away to evade enemy attacks. Can be performed twice in a row. Energy Black Hole: Triggers upon an Ultimate Evasion. Lasts for 2s, during which it pulls in enemies nearby. CD: 10s.

Star Sprint

After evasion or battle entry, gain 70.0% Move Speed for 4.0s. CD: 6s.

Time Bender

Shortens CD of Ultimate Evasion by 3.0s.

Nova Collapse

Extends the duration of Energy Black Hole to 5.0s and expands the pull-in range by 6.0 meters.

Zeitstrom

Evade
Quickly dodge enemy attacks. Can be performed twice in a row. Zeitflux: Deals 300% ATK of Physical DMG against nearby enemies upon Ultimate Evasion and generates a 3s Enerstrom that pulls in enemies and inflicts a 12s Voidmark; CD: 10s. Loses 50 Herrscher Charge when generating Enerstrom.

Combo: Aerolite Impact

Special Attack
Fires a Power Shot after 3 consecutive shots. Power Shot: 350% ATK of Physical DMG to all targets in a straight line.

Nova Barrage

Combo ATK additionally deals 297 Physical DMG against the target.

Comet Blast

1
When Combo ATK scores a Crit, it has a 50.0% chance to inflict 3 Stun Trauma (CD: 1s).

Falling Comet

When performing Combo ATKs, gain Ignore Interrupt and 60.0% DEF.

Combo: Void Flechette

Special Attack
Attack the enemy with a Subspace Lance. Combo ATK keys: Tap and hold [ATK] button. 1st sequence: 200% ATK of Physical DMG. 2nd sequence: 150%+150% ATK of Physical DMG. 3rd sequence: 300% ATK of Physical DMG. Each Combo ATK performed: +100 Herrscher Charge.

Gungnir Fire

Ultimate
Summons a Valkyrie heavy cannon to blast away at enemies before her. Uncanny Cannon: Up to 1200% ATK of Physical DMG. SP Cost: 50

Valkyrie Impulse

During Ultimate, tap [ATK] repeatedly to additionally deal 371 Fire DMG for each tap (max: 15 times).

Valkyrie Impact

2
The last hit of Ultimate inflicts 6 Stun Trauma.

Valkyrie Frenzy

Ultimate gains 20.0% Crit DMG.

Void Impact

Ultimate
Unleash Herrscher powers to attack nearby enemies. Applies Time Slow to nearby enemies and deals 2000% ATK of Physical DMG and inflicts a 12s Voidmark. Casting the Ultimate resets Herrscher Charge. SP cost: 100. Base CD: 30s.

Gyrodrive Kata

Basic Skill
Fires 4 shots in rapid succession. 1st Shot: 100% ATK of Physical DMG. 2nd Shot: 100% ATK of Physical DMG. 3rd Shot: 150% ATK of Physical DMG. 4th Shot: 250% ATK of Physical DMG.

Concentrate Fire

Each repeated attack against the same target gains 2% ATK Speed (max: 35%). Effect resets if not attacking for 2s or switching targets.

Bleeding Shot

1
When Basic ATK scores a Crit, it has a 80% chance to inflict 2 Bleed Trauma (CD: 1s).

QTE: Meteor Shower

QTE: Triggers when an enemy is frozen, dealing 600% ATK of Physical DMG against a single target. Last hit of the QTE deals 400.1% ATK of AOE Physical DMG and impairs the target, reducing their DEF by 60% for 6s.

Void Kata

Basic Skill
Gun kata attack. 1st sequence: 100% ATK of Physical DMG. 2nd sequence: 3x50% ATK of Physical DMG. 3rd sequence: 2x80% ATK of Physical DMG. 4th sequence: 150% ATK of Physical DMG and inflicts a 12s Voidmark on the enemy. If 4th sequence hits, then create a 3s Enerstrom to pull in enemies. Enerstrom CD: 10s. Enemies hit by 4th sequence or pulled in by Enerstrom are Voidmarked for 12s. Performing the 4th Basic ATK sequence and Enerstrom: Lose 50 Herrscher Charge.