Leader Bonus: Triumph: All characters in the team gain 30% Physical DMG at above 80% HP. BIO-type characters gain 40% DEF.
All characters in the team gain 30% Physical DMG at above 80% HP. BIO-type characters gain 40% DEF.
Passive bonuses apply automatically.
Increases Crit DMG done to frozen and stunned enemies by 50.0%.
Upon exiting, team gains Ignore Interrupt and 70.0% DEF for 4.0s.
Sideway dodge to evade enemy attacks. Can be triggered 2 times in a row. Energy Charge: Directly unleash 1st Charged Attack after Ultimate Evasion. Wave Blast: Releases a shock wave at original position after Ultimate Evasion, stunning all enemies in range for 5s and inflicting 3 Stun Trauma. Lasts for 2s. CD: 20s.
Shortens CD of Wave Blast by 6.0s.
Extends duration of Wave Blast by 2.0s.
When triggering Wave Blast, increases Ignore Interruption and gains 50.0% Total DMG Reduction to self for 6.0s.
Unleash a Windmill Cleave attack when sprinting. Tap the [ATK] button while sprinting to unleash a jumping cleave, dealing 450% ATK of Physical DMG.
Switch entry unleashes a horizontal slash, dealing 480% ATK of Physical DMG.
QTE: Triggers when an enemy is frozen, unleashing a powerful horizontal slash that deals 800% ATK of Physical DMG.
Creates a sword rain enchant. Time Field: Lasts for 8s. Inflicts Time Slow to affected enemies. Field Shatter: Explosion deals 800% ATK of Physical DMG. SP Cost: 125
Increases Physical DMG against enemies within the Enchant by 50.0%.
For every enemy inside the Enchant, heal the team by 30.2 HP every 0.5s. Max stacks: 5
Field Shatter deals additional 500% ATK of Physical DMG.
Basic ATK: 3-sequence Zweihander Fechten. Each sequence can be charged for enhanced power. 1st Sequence: 150% ATK of Physical DMG. 2nd Sequence: 180% ATK of Physical DMG. 3rd Sequence: 250% ATK of Physical DMG. 1st Charged Strike: 200%+300% ATK of Physical DMG. 2nd Charged Strike: 250%+400% ATK of Physical DMG. 3rd Charged Strike: 320%+440% ATK of Physical DMG.
Charged ATKs gain 21.0% Crit Rate. Deals additional 35.0% Physical DMG to unshielded enemies.
During Charged ATKs, gain Ignore Interrupt and take 64.0% less Physical DMG.