Leader Bonus: Harmonic Resonance: When Combo Hit Count exceeds 30, team gains 26% Crit Rate. PSY-type characters gain 29% Crit DMG.
When Combo Hit Count exceeds 30, team gains 26% Crit Rate. PSY-type characters gain 29% Crit DMG.
Passive bonuses apply automatically. Project Bunny will be paralyzed once its HP depleted. Project Bunny restores 5% HP per second. If the Valkyrie goes near Project Bunny to help, it additionally restores 30% HP per second. Project Bunny revives when its HP is fully restored. Project Bunny: Knock surrounding enemies into the air upon revival. When Wolf's Dawn is nearby, Project Bunny gains 60% Physical DMG for 10s.
All team members have a particle shield that absorbs Elemental DMG. The shield has 1,000 HP which is fully restores if not attacked for 6.0s.
When the particle shield on, Valkyrie deals 30.0% bonus Elemental DMG. Project Bunny has bonus ATK equal to 5% of Valkyrie's ATK.
With the particle shield on, Valkyrie has a 45.0% chance to be debuff-immune. Project Bunny has bonus DEF equal to 100% of Valkyrie's DEF.
Enters temporary Dimension Shift to evade enemy attacks. Simulated Flicker: Summons Project Bunny to attack enemies upon an Ultimate Evasion, dealing 350% Project Bunny's ATK of Physical DMG and triggering Time Fracture for 3s on hit. CD: 15s. If Project Bunny is paralyzed, Ultimate Evasions will heal it for 50% HP.
When Simulated Flicker is triggered, Project Bunny recovers 25.0% HP and gains 30.0% Physical DMG for 10s.
Shortens CD of Simulated Flicker by 4.0s.
Ultimate Evasions recover 5.0 SP for the whole team.
Immediately unleashes Shield Charge upon entry. Shield Charge: 250% ATK of Physical DMG. Project Bunny (summoned entity) enters battle. Project Bunny stats: 40% ATK, 100% DEF and 400% HP of the Valkyrie; 50% Elemental DMG resistance; and immunity to most crowd controls. The Valkyrie loses 20% ATK during Project Bunny's presence.
Shield Charge additionally deals 170.0% ATK of Physical DMG. Project Bunny: Gains ATK equal to 20.0% of the Valkyrie's ATK.
QTE: Triggers when an enemy is affected by Time Slow to unleashes combo skills. Project Bunny: Burst Assault. Valkyrie: Deals 750% ATK of Physical DMG and stuns enemies for 5s, and inflicts 6 Stun Trauma.
Project Bunny stays in battle for 12.0s after the Valkyrie exits.
Activate powerful resonance with Project Bunny to have it unleash devastating attacks. Resonance: Project Bunny smashes the ground 3 times to damage and stun enemies, and applies Time Lock on weakened enemies for 5s. 1st Smash: 275% Project Bunny's ATK of Physical DMG. 2nd Smash: 425% Project Bunny's ATK of Physical DMG. 3rd Smash: 575% Project Bunny's ATK of Physical DMG. SP Cost: 55.
Upon Ultimate activation, Project Bunny recovers 60.0% HP. The Valkyrie and Project Bunny both gain 30.0% Physical DMG for 10.0s.
Each ground slam additionally deals 8,000 fixed DMG against enemy shields. During Ultimate, Project Bunny deals 100.0% more DMG against shields, and 180.0% more Physical DMG against weakened enemies.
Upon slamming the ground, pulls enemies surrounding Project Bunny towards it and deals an additional 300.0% ATK of Physical DMG.
Charged ATK using a cannon. Higher charge sequence deals more DMG. Arm Switch: Changes the way of charging based on the weapon equipped. Uncharged attacks order Project Bunny to unleash special attacks on the target.
Uncharged attacks weakens the target and other enemies nearby, reducing their ATK by 50.0% for 6.0s.
Project Bunny deals an additional 60.0% Physical DMG to weakened enemies.