Once Loud Armaments is destroyed, enter burst mode. Can summon a Blazing Spiral that lasts for 5s. It will continuously pull enemies and make them take 30% more Total DMG. A Blazing Spiral deals 500% ATK of Fire DMG when created, which increases by 300% ATK for every Loud Armaments destroyed.
Once Loud Armaments is destroyed, enter burst mode. Can summon a Blazing Spiral that lasts for 5s. It will continuously pull enemies and make them take 30% more Total DMG. A Blazing Spiral deals 600% ATK of Fire DMG when created, which increases by 400% ATK for every Loud Armaments destroyed.
In Special Weapon: No. 9, Intrude Salute and Evasion deal 50% more Total DMG. Casting Interlude Salute restores 5 SP. Every 3 casts of Interlude Salute refreshes weapon active CD, but exiting the combat vehicle resets the counter.
In Special Weapon: No. 9, Intrude Salute and Evasion deal 60% more Total DMG. Casting Interlude Salute restores 6 SP. Every 3 casts of Interlude Salute refreshes weapon active CD, but exiting the combat vehicle resets the counter.
Weapon active deals 25% more Total DMG. In burst mode, casting weapon active restores 20 Chariot Heat Value, Total DMG increases by 30%, and hitting an enemy inflicts Target Lock on all enemies once; CD: 5s.
Weapon active deals 30% more Total DMG. In burst mode, casting weapon active restores 25 Chariot Heat Value, Total DMG increases by 40%, and hitting an enemy inflicts Target Lock on all enemies once; CD: 5s.
Target Lock becomes an AoE attack and deals 100% ATK more of Fire DMG. If Target Lock hits, Valkyrie deals 30% more Total DMG for 5s. Triggering it again refreshes the duration.
Target Lock becomes an AoE attack and deals 120% ATK more of Fire DMG. If Target Lock hits, Valkyrie deals 30% more Total DMG for 5s. Triggering it again refreshes the duration.
Within 15s of entering Special Weapon: No. 9 or Weapon Mode, Valkyrie deals 40% more Fire DMG, and Target Lock hits 1 more time and recovers 0.3 more SP.
Within 15s of entering Special Weapon: No. 9 or Weapon Mode, Valkyrie deals 50% more Fire DMG, and Target Lock hits 1 more time and recovers 0.5 more SP.