Every 10 SP left boosts Total DMG by 3.0%.
Every 10 SP left boosts Total DMG by 3.6%.
Every 10 SP left boosts Total DMG by 4.2%.
Every 10 SP left boosts Total DMG by 4.8%.
Every 10 SP left boosts Physical & Elemental DMG by 2.5%.
Every 10 SP left boosts Physical & Elemental DMG by 3.0%.
Every 10 SP left boosts Physical & Elemental DMG by 3.5%.
Every 10 SP left boosts Physical & Elemental DMG by 4.0%.
Every 10 SP reduces Total DMG taken by 2.5%.
Every 10 SP reduces Total DMG taken by 3.0%.
Every 10 SP reduces Total DMG taken by 3.5%.
Every 10 SP reduces Total DMG taken by 4.0%.
The lower the SP, the more SP can be restored from attack (SP regen boost maxed at 100%)
The lower the SP, the more SP can be restored from attack (SP regen boost maxed at 120%)
The lower the SP, the more SP can be restored from attack (SP regen boost maxed at 140%)
The lower the SP, the more SP can be restored from attack (SP regen boost maxed at 160%)
Restore 1.5 SP per second.
Restore 1.8 SP per second.
Restore 2.1 SP per second.
Restore 2.4 SP per second.
Initial SP and max SP increased by 30.
Initial SP and max SP increased by 35.
Initial SP and max SP increased by 40.
Initial SP and max SP increased by 45.
Restoring 100 SP in total triggers 3 Lightning of Aria bolts each dealing 450% ATK of Lightning DMG and inflicting 6s of Intoxicate randomly. Intoxicated enemies take 15% bonus Total DMG.
Intoxicated enemies take only 10% bonus Total DMG but it can stack up to 3 times.
Intoxicated enemies take only 10% bonus Total DMG but it can stack up to 4 times.
Intoxicated enemies take only 10% bonus Total DMG but it can stack up to 5 times.
Intoxicated enemies take only 10% bonus Total DMG but it can stack up to 6 times.
Every hit on an Intoxicated enemy restores 1.0 SP for the Valkyrie.
Every hit on an Intoxicated enemy restores 1.2 SP for the Valkyrie.
Every hit on an Intoxicated enemy restores 1.4 SP for the Valkyrie.
Every hit on an Intoxicated enemy restores 1.6 SP for the Valkyrie.
If the 3 Lightning of Aria bolts hit the same target, Thunder Symphony will be triggered to deal 1200% Lightning DMG in a large area and inflict 3s of Paralyze.
If the 3 Lightning of Aria bolts hit the same target, Thunder Symphony will be triggered to deal 1440% Lightning DMG in a large area and inflict 3s of Paralyze.
If the 3 Lightning of Aria bolts hit the same target, Thunder Symphony will be triggered to deal 1680% Lightning DMG in a large area and inflict 3s of Paralyze.
If the 3 Lightning of Aria bolts hit the same target, Thunder Symphony will be triggered to deal 1920% Lightning DMG in a large area and inflict 3s of Paralyze.
Consuming SP restores the same charges and triggers Final Echo status during which Total DMG increases 8% (160% max) at the cost of charges equal to the remaining duration per second. Insufficient charges reset the effect and end Final Echo.
After lasting over 7s, Final Echo boosts SP cap by 50% and restores 1% SP per second until it ends.
After lasting over 7s, Final Echo boosts SP cap by 50% and restores 1.2% SP per second until it ends.
After lasting over 7s, Final Echo boosts SP cap by 50% and restores 1.4% SP per second until it ends.
After lasting over 7s, Final Echo boosts SP cap by 50% and restores 1.6% SP per second until it ends.
After lasting over 7s, Final Echo deals 300% ATK of Lightning DMG per second until it ends.
After lasting over 7s, Final Echo deals 360% ATK of Lightning DMG per second until it ends.
After lasting over 7s, Final Echo deals 420% ATK of Lightning DMG per second until it ends.
After lasting over 7s, Final Echo deals 480% ATK of Lightning DMG per second until it ends.
After lasting over 7s, Final Echo reduces the ATK, DEF, and Elemental Resists of enemies nearby by 2% per second (40% max) until it ends.
After lasting over 7s, Final Echo reduces the ATK, DEF, and Elemental Resists of enemies nearby by 2.4% per second (48% max) until it ends.
After lasting over 7s, Final Echo reduces the ATK, DEF, and Elemental Resists of enemies nearby by 2.8% per second (56% max) until it ends.
After lasting over 7s, Final Echo reduces the ATK, DEF, and Elemental Resists of enemies nearby by 3.2% per second (64% max) until it ends.