Abyss Lab

Honkai 3rd

Versions
Battlesuits
Weapons
Stigmata
ELFs
Elysian Realm
Media
πŸ‡ΊπŸ‡Έ English(US)
Honkai 3rdElysian RealmEden

Eden
Gold(Eden) Signets

Normal Signets

Recitatif of Eden
Recitatif of Eden

Every 10 SP left boosts Total DMG by 3.0%.

Recitatif of Eden +1

Every 10 SP left boosts Total DMG by 3.6%.

Recitatif of Eden +2

Every 10 SP left boosts Total DMG by 4.2%.

Recitatif of Eden +3

Every 10 SP left boosts Total DMG by 4.8%.

Recitatif of Creeks
Recitatif of Creeks

Every 10 SP left boosts Physical & Elemental DMG by 2.5%.

Recitatif of Creeks +1

Every 10 SP left boosts Physical & Elemental DMG by 3.0%.

Recitatif of Creeks +2

Every 10 SP left boosts Physical & Elemental DMG by 3.5%.

Recitatif of Creeks +3

Every 10 SP left boosts Physical & Elemental DMG by 4.0%.

Recitatif of Birds
Recitatif of Birds

Every 10 SP reduces Total DMG taken by 2.5%.

Recitatif of Birds +1

Every 10 SP reduces Total DMG taken by 3.0%.

Recitatif of Birds +2

Every 10 SP reduces Total DMG taken by 3.5%.

Recitatif of Birds +3

Every 10 SP reduces Total DMG taken by 4.0%.

Recitatif of Fruit Trees
Recitatif of Fruit Trees

The lower the SP, the more SP can be restored from attack (SP regen boost maxed at 100%)

Recitatif of Fruit Trees +1

The lower the SP, the more SP can be restored from attack (SP regen boost maxed at 120%)

Recitatif of Fruit Trees +2

The lower the SP, the more SP can be restored from attack (SP regen boost maxed at 140%)

Recitatif of Fruit Trees +3

The lower the SP, the more SP can be restored from attack (SP regen boost maxed at 160%)

Recitatif of Good Wine
Recitatif of Good Wine

Restore 1.5 SP per second.

Recitatif of Good Wine +1

Restore 1.8 SP per second.

Recitatif of Good Wine +2

Restore 2.1 SP per second.

Recitatif of Good Wine +3

Restore 2.4 SP per second.

Recitatif of Fine Jade
Recitatif of Fine Jade

Initial SP and max SP increased by 30.

Recitatif of Fine Jade +1

Initial SP and max SP increased by 35.

Recitatif of Fine Jade +2

Initial SP and max SP increased by 40.

Recitatif of Fine Jade +3

Initial SP and max SP increased by 45.

Nexus Signets 1

Aria of Gold
Aria of Gold

Restoring 100 SP in total triggers 3 Lightning of Aria bolts each dealing 450% ATK of Lightning DMG and inflicting 6s of Intoxicate randomly. Intoxicated enemies take 15% bonus Total DMG.

No Upgrades Available

Aria of Soil
Aria of Soil

Intoxicated enemies take only 10% bonus Total DMG but it can stack up to 3 times.

Aria of Soil +1

Intoxicated enemies take only 10% bonus Total DMG but it can stack up to 4 times.

Aria of Soil +2

Intoxicated enemies take only 10% bonus Total DMG but it can stack up to 5 times.

Aria of Soil +3

Intoxicated enemies take only 10% bonus Total DMG but it can stack up to 6 times.

Aria of Life
Aria of Life

Every hit on an Intoxicated enemy restores 1.0 SP for the Valkyrie.

Aria of Life +1

Every hit on an Intoxicated enemy restores 1.2 SP for the Valkyrie.

Aria of Life +2

Every hit on an Intoxicated enemy restores 1.4 SP for the Valkyrie.

Aria of Life +3

Every hit on an Intoxicated enemy restores 1.6 SP for the Valkyrie.

Aria of Dawn
Aria of Dawn

If the 3 Lightning of Aria bolts hit the same target, Thunder Symphony will be triggered to deal 1200% Lightning DMG in a large area and inflict 3s of Paralyze.

Aria of Dawn +1

If the 3 Lightning of Aria bolts hit the same target, Thunder Symphony will be triggered to deal 1440% Lightning DMG in a large area and inflict 3s of Paralyze.

Aria of Dawn +2

If the 3 Lightning of Aria bolts hit the same target, Thunder Symphony will be triggered to deal 1680% Lightning DMG in a large area and inflict 3s of Paralyze.

Aria of Dawn +3

If the 3 Lightning of Aria bolts hit the same target, Thunder Symphony will be triggered to deal 1920% Lightning DMG in a large area and inflict 3s of Paralyze.

Nexus Signets 2

Echo of Gold
Echo of Gold

Consuming SP restores the same charges and triggers Final Echo status during which Total DMG increases 8% (160% max) at the cost of charges equal to the remaining duration per second. Insufficient charges reset the effect and end Final Echo.

No Upgrades Available

Echo of Withered Soil
Echo of Withered Soil

After lasting over 7s, Final Echo boosts SP cap by 50% and restores 1% SP per second until it ends.

Echo of Withered Soil +1

After lasting over 7s, Final Echo boosts SP cap by 50% and restores 1.2% SP per second until it ends.

Echo of Withered Soil +2

After lasting over 7s, Final Echo boosts SP cap by 50% and restores 1.4% SP per second until it ends.

Echo of Withered Soil +3

After lasting over 7s, Final Echo boosts SP cap by 50% and restores 1.6% SP per second until it ends.

Echo of Shrill Wind
Echo of Shrill Wind

After lasting over 7s, Final Echo deals 300% ATK of Lightning DMG per second until it ends.

Echo of Shrill Wind +1

After lasting over 7s, Final Echo deals 360% ATK of Lightning DMG per second until it ends.

Echo of Shrill Wind +2

After lasting over 7s, Final Echo deals 420% ATK of Lightning DMG per second until it ends.

Echo of Shrill Wind +3

After lasting over 7s, Final Echo deals 480% ATK of Lightning DMG per second until it ends.

Echo of Silent Night
Echo of Silent Night

After lasting over 7s, Final Echo reduces the ATK, DEF, and Elemental Resists of enemies nearby by 2% per second (40% max) until it ends.

Echo of Silent Night +1

After lasting over 7s, Final Echo reduces the ATK, DEF, and Elemental Resists of enemies nearby by 2.4% per second (48% max) until it ends.

Echo of Silent Night +2

After lasting over 7s, Final Echo reduces the ATK, DEF, and Elemental Resists of enemies nearby by 2.8% per second (56% max) until it ends.

Echo of Silent Night +3

After lasting over 7s, Final Echo reduces the ATK, DEF, and Elemental Resists of enemies nearby by 3.2% per second (64% max) until it ends.

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