In Time Flint stance, enemies hit by Combo ATK take 25% more Total DMG for 10s. Triggering it again refreshes its duration. In Moon Blade stance, Combo ATK performs an extra AoE slash dealing 1300% ATK of Fire DMG.
In Time Flint stance, enemies hit by Combo ATK take 35% more Total DMG for 10s. Triggering it again refreshes its duration. In Moon Blade stance, Combo ATK performs an extra AoE slash dealing 1600% ATK of Fire DMG.
Casting weapon active or Basic ATK reduces Ultimate CD by 1.2s and grants 1 stack of Perpetual Rift(disabled in Absolute Time Fracture), each stack boosting Ultimate Fire DMG by 20%. 12 stacks max. With Perpetual Rift stacks, character restores 2 SP per second. All stacks are removed when Ultimate ends.
Casting weapon active or Basic ATK reduces Ultimate CD by 1.2s and grants 1 stack of Perpetual Rift(disabled in Absolute Time Fracture), each stack boosting Ultimate Fire DMG by 25%. 12 stacks max. With Perpetual Rift stacks, character restores 2.5 SP per second. All stacks are removed when Ultimate ends.
In Finale stance, Combo ATK triggers Ultimate Evasion Skill. Absolute Time Fracture boosts character's Fire DMG by 15% and make enemies take 25% bonus Total DMG for 30s. Triggering it again resets the duration.
In Finale stance, Combo ATK triggers Ultimate Evasion Skill. Absolute Time Fracture boosts character's Fire DMG by 15% and make enemies take 30% bonus Total DMG for 40s. Triggering it again resets the duration.
After triggering Absolute Time Fracture, Combo ATK deals 30% bonus Fire DMG for 30s, and each cast restores 5 Descent (7 times max). Triggering it again resets the duration and the count. Absolute Time Fracture has 50% reduced CD. Enemies take 450% bonus Fire DMG from Combo ATK in Finale stance (cannot stack).
After triggering Absolute Time Fracture, Combo ATK deals 35% bonus Fire DMG for 30s, and each cast restores 5 Descent (7 times max). Triggering it again resets the duration and the count. Absolute Time Fracture has 50% reduced CD. Enemies take 600% bonus Fire DMG from Combo ATK in Finale stance (cannot stack).
Character deals 40% bonus Total DMG. Ultimate unleashes an extra shockwave dealing 6000% ATK of Fire DMG as Ultimate DMG. After using support skills, tapping [ATK] triggers character's QTE.
Character deals 50% bonus Total DMG. Ultimate unleashes an extra shockwave dealing 7500% ATK of Fire DMG as Ultimate DMG. After using support skills, tapping [ATK] triggers character's QTE.
Stacking Twisted Origin grants 1 charge. At 2 charges, Malice Expunged consumes all charges to deal 800% ATK of bonus Lightning DMG, gather enemies in a large area, and make enemies hit take 20% bonus Lightning DMG for 10s. Triggering it again resets the duration.
Stacking Twisted Origin grants 1 charge. At 2 charges, Malice Expunged consumes all charges to deal 1000% ATK of bonus Lightning DMG, gather enemies in a large area, and make enemies hit take 30% bonus Lightning DMG for 10s. Triggering it again resets the duration.
Malice Expunged deals 15 x 150% ATK of bonus Lightning DMG. When triggered, it reduces weapon active CD by 2s and increases Valkyrie's Total DMG by 30% for 10s. Triggering it again resets the duration.
Malice Expunged deals 15 x 200% ATK of bonus Lightning DMG. When triggered, it reduces weapon active CD by 2s and increases Valkyrie's Total DMG by 40% for 10s. Triggering it again resets the duration.
Ultimate's CD reduces by 20% and it deals 80% bonus Total DMG. If it kills an enemy, Valkyrie recovers 5 SP per second for 7s. Triggering it again refreshes its duration.
Ultimate's CD reduces by 30% and it deals 100% bonus Total DMG. If it kills an enemy, Valkyrie recovers 5 SP per second for 7s. Triggering it again refreshes its duration.
Ultimate can slash up to 8 more times and deal an extra 400% ATK of Lightning DMG.
Ultimate can slash up to 8 more times and deal an extra 500% ATK of Lightning DMG.
Stacking Twisted Origin boosts Total DMG from Basic ATK and Combo ATK by 20% for 8s (5 stacks max), reduces weapon active CD by 3s, and grants 3s of Iron Body plus 80% DMG reduction.
Stacking Twisted Origin boosts Total DMG from Basic ATK and Combo ATK by 25% for 8s (5 stacks max), reduces weapon active CD by 3s, and grants 3s of Iron Body plus 80% DMG reduction.
In Continuation form, weapon active's attack time is increased to 5s, during which she recovers 10 Mech Propulsion per second. Casting Combo ATK refreshes weapon active CD.
In Continuation form, weapon active's attack time is increased to 5s, during which she recovers 20 Mech Propulsion per second. Casting Combo ATK refreshes weapon active CD.
In Continuation form, Combo ATK pulls nearby enemies. While casting weapon active, small missiles are fired continuously, each dealing 120% ATK of Ice DMG as weapon active damage. Enemies hit by them receive 10% more Total DMG for 15s. Triggering it again refreshes its duration.
In Continuation form, Combo ATK pulls nearby enemies. While casting weapon active, small missiles are fired continuously, each dealing 150% ATK of Ice DMG as weapon active damage. Enemies hit by them receive 20% more Total DMG for 15s. Triggering it again refreshes its duration.
After casting Ultimate, leave the Mecha as it flies into enemies and self-destructs, dealing 4000% ATK of Ice DMG over a large area as Ultimate damage. In Continuation form, Ultimate CD is reduced by 50%.
After casting Ultimate, leave the Mecha as it flies into enemies and self-destructs, dealing 5000% ATK of Ice DMG over a large area as Ultimate damage. In Continuation form, Ultimate CD is reduced by 50%.
After casting Ultimate, leave the Mecha as it flies into enemies and creates 3 additional explosions, each dealing 2000% ATK of Ice DMG as Ultimate damage. Recover 30 SP after Ultimate.
After casting Ultimate, leave the Mecha as it flies into enemies and creates 3 additional explosions, each dealing 2500% ATK of Ice DMG as Ultimate damage. Recover 35 SP after Ultimate.
Weapon active and Ultimate deal 40% more Total DMG. In Continuation form, if weapon active, Combo ATK, or Ultimate hits an IMG-type Nihilus Seed whose current phase has below 40% HP, this phase is insta-killed.
Weapon active and Ultimate deal 50% more Total DMG. In Continuation form, if weapon active, Combo ATK, or Ultimate hits an IMG-type Nihilus Seed whose current phase has below 40% HP, this phase is insta-killed.
Max Nachtsicht is increased to 1,200. When casting Combo ATK successively, each cast increases Total DMG by 15%. 5 stacks max. This also increases ATK Speed. After 2 or more casts, gain 1 stack of Graduation before Combo ATK ends.
Max Nachtsicht is increased to 1,200. When casting Combo ATK successively, each cast increases Total DMG by 20%. 5 stacks max. This also increases ATK Speed. After 2 or more casts, gain 1 stack of Graduation before Combo ATK ends.
When the Raven Cross Zone is created after using Ultimate, a Raven Feather Storm is generated within range for 6s, dealing 3 x 400% ATK of Ice DMG per second and pulling in nearby enemies.
When the Raven Cross Zone is created after using Ultimate, a Raven Feather Storm is generated within range for 6s, dealing 3 x 500% ATK of Ice DMG per second and pulling in nearby enemies.
Each Combo ATK hit deals additional 80% ATK of Ice DMG. When you have 0/1/2 stacks of Graduation, lose 500/1,000/1,500 HP respectively, then recover the lost HP within the next 5s. With 2 stacks of Graduation, gain 10% Total DMG Reduction while recovering; This effect can stack (minimum HP loss is 1).
Each Combo ATK hit deals additional 100% ATK of Ice DMG. When you have 0/1/2 stacks of Graduation, lose 500/1,000/1,500 HP respectively, then recover the lost HP within the next 5s. With 2 stacks of Graduation, gain 15% Total DMG Reduction while recovering; This effect can stack (minimum HP loss is 1).
Reduces Ultimate CD by 40%. Increases Raven form's duration by 5s and Ultimate's Total DMG by 40% after Ultimate. Increases Nachtsicht recovered per second in Raven form by 150.
Reduces Ultimate CD by 50%. Increases Raven form's duration by 6s and Ultimate's Total DMG by 50% after Ultimate. Increases Nachtsicht recovered per second in Raven form by 150.
In Raven form, deal 20% more Ice DMG and gain 1 stack of Graduation.
In Raven form, deal 30% more Ice DMG and gain 1 stack of Graduation.
On hit, α/β/γ Chakram generates 1 Splitting Chakram, which deals 150% ATK of Fire DMG and can ricochet 2 times (including ricocheting off the user). CD: 0.2s.
On hit, α/β/γ Chakram generates 1 Splitting Chakram, which deals 190% ATK of Fire DMG and can ricochet 2 times (including ricocheting off the user). CD: 0.2s.
Deal 120% more ignite DMG, and 20% more Fire DMG to ignited enemies. Casting Ultimate refills KE. The fire ring contracts after spreading, pulling enemies while dealing 1600% ATK of Fire DMG to them.
Deal 120% more ignite DMG, and 20% more Fire DMG to ignited enemies. Casting Ultimate refills KE. The fire ring contracts after spreading, pulling enemies while dealing 2000% ATK of Fire DMG to them.
When chakram hits, gain 1 stack of Info Plus, which increases chakram's Fire DMG by 5%. It lasts 8s and can stack 40 times. Triggering it again refreshes its duration.
When chakram hits, gain 1 stack of Info Plus, which increases chakram's Fire DMG by 6%. It lasts 8s and can stack 40 times. Triggering it again refreshes its duration.
α/β/γ chakram deals an extra 100% ATK of Fire DMG. When knocking back 1 γ chakram unit, 2 β chakram units will be launched alongside it. On hit, α/β chakram unit restores 2 SP.
α/β/γ chakram deals an extra 120% ATK of Fire DMG. When knocking back 1 γ chakram unit, 2 β chakram units will be launched alongside it. On hit, α/β chakram unit restores 2 SP.
When knocking back chakram with Basic ATK or weapon skill Counterattack Order, 1 Splitting Chakram will be launched alongside it, which deals 150% ATK of Fire DMG and can ricochet 3 times (including ricocheting off the user).
When knocking back chakram with Basic ATK or weapon skill Counterattack Order, 1 Splitting Chakram will be launched alongside it, which deals 190% ATK of Fire DMG and can ricochet 3 times (including ricocheting off the user).
Each hit of Ultimate deals an extra 600% ATK of Fire DMG. Casting Ultimate costs 10% HP, but if HP is below 18%, it is restored to 18%. Ultimate is cast faster and only its SEQ 1 is performed, which will auto-connect into its SEQ 2 whenever having been performed 4 times.
Each hit of Ultimate deals an extra 800% ATK of Fire DMG. Casting Ultimate costs 10% HP, but if HP is below 18%, it is restored to 18%. Ultimate is cast faster and only its SEQ 1 is performed, which will auto-connect into its SEQ 2 whenever having been performed 4 times.
Evasion can be connected into Guren Flash. Guren Flash is cast faster and restores 20 SP. Within 10s of triggering Ultimate Evasion Skill, Total DMG increases by 40%. Triggering again refreshes its duration.
Evasion can be connected into Guren Flash. Guren Flash is cast faster and restores 20 SP. Within 10s of triggering Ultimate Evasion Skill, Total DMG increases by 60%. Triggering again refreshes its duration.
Charged ATK is cast faster, deals 80% more Fire DMG, and produces less Heat.
Charged ATK is cast faster, deals 120% more Fire DMG, and produces less Heat.
Charged ATK's Schielhau deals an extra 600 + 800% ATK of Fire DMG. Charged ATK SEQ 1 pulls surrounding enemies, CD: 3s.
Charged ATK's Schielhau deals an extra 800 + 1000% ATK of Fire DMG. Charged ATK SEQ 1 pulls surrounding enemies, CD: 3s.
When losing HP or casting Charged ATK, inflict Vulnerability on all enemies, which makes them receive 10% more Fire DMG for 10s. It can stack 5 times and has a CD of 0.5s. It also shortens the user's weapon active CD by 3s.
When losing HP or casting Charged ATK, inflict Vulnerability on all enemies, which makes them receive 10% more Fire DMG for 10s. It can stack 5 times and has a CD of 0.5s. It also shortens the user's weapon active CD by 5s.
[ATK] will consume an additional 5 Blade Sanction in Sword Array, triggering [Cloud Cutter] twice, dealing DMG and 200% ATK of Ice DMG to enemies within 3m.
[ATK] will consume an additional 5 Blade Sanction in Sword Array, triggering [Cloud Cutter] thrice, dealing DMG and 240% ATK of Ice DMG to enemies within 3m.
[Wild Swords] and [Heart Piercer] deal an additional 800% ATK of Ice DMG. [Heart Piercer] draws in enemies when triggered. [Heart Piercer] will be unleashed automatically when Blade Sanction reaches 0. Jade Knight will enter [Cloud Cut] mode when casting [Cloud Cutter]. Can stack 100 max, 8s duration. Triggering it again resets the duration. [Cloud Cutter] and [Heart Piercer]'s Ice DMG increases 1% per stack.
[Wild Swords] and [Heart Piercer] deal an additional 1000% ATK of Ice DMG. [Heart Piercer] draws in enemies when triggered. [Heart Piercer] will be unleashed automatically when Blade Sanction reaches 0. Jade Knight will enter [Cloud Cut] mode when casting [Cloud Cutter]. Can stack 100 max, 8s duration. Triggering it again resets the duration. [Cloud Cutter] and [Heart Piercer]'s Ice DMG increases 1.2% per stack.
Blade Sanction built up by Basic ATKs increases by 100%. Restores 8 SP when [Bolt Slash] strikes an enemy. Special Combo [Back Wind Slash] deals an additional 100% ATK of Ice DMG.
Blade Sanction built up by Basic ATKs increases by 100%. Restores 10 SP when [Bolt Slash] strikes an enemy. Special Combo [Back Wind Slash] deals an additional 150% ATK of Ice DMG.
[ULT] during Sword Array triggers [Bolt Slash], dealing an additional 400% ATK of Ice DMG. Back Wind Slash restores an additional 5 SP.
[ULT] during Sword Array triggers [Bolt Slash], dealing an additional 500% ATK of Ice DMG. Back Wind Slash restores an additional 10 SP.
Ultimate deals additional 2500% ATK of Ice DMG. Back WInd Slash reduces Ultimate CD by 8s. After casting Ultimate, Bolt Slash will not consume Blade Sanction and Ice DMG dealt increases by 40% for 5s. Triggering it again resets the duration.
Ultimate deals additional 3000% ATK of Ice DMG. Back WInd Slash reduces Ultimate CD by 8s. After casting Ultimate, Bolt Slash will not consume Blade Sanction and Ice DMG dealt increases by 50% for 5s. Triggering it again resets the duration.
Charged ATKs in Herrscher of Human Form pull enemies on both sides of the arrow slightly towards the center. Charged ATK deals an additional 1200% ATK of Ice DMG. If a Charged ATK hits more than 10 times, enemies take 10% more Total DMG from Charged ATKs for every Nexus Signet owned (cannot stack).
Charged ATKs in Herrscher of Human Form pull enemies on both sides of the arrow slightly towards the center. Charged ATK deals an additional 1500% ATK of Ice DMG. If a Charged ATK hits more than 10 times, enemies take 10% more Total DMG from Charged ATKs for every Nexus Signet owned (cannot stack).
In Herrscher of Origin Form, Ice DMG increases by 50%. In Herrscher of Human Form, using Charged ATKs reduces Ultimate CD by 1s and restores 20 SP.
In Herrscher of Origin Form, Ice DMG increases by 100%. In Herrscher of Human Form, using Charged ATKs reduces Ultimate CD by 1s and restores 25 SP.
In Herrscher of Origin Form, triggering Ultimate Evasion Skill restores 400 Herrscher Charge and Charged ATKs and special weapon skill deal an additional 1500% ATK of Ice DMG.
In Herrscher of Origin Form, triggering Ultimate Evasion Skill restores 400 Herrscher Charge and Charged ATKs and special weapon skill deal an additional 2000% ATK of Ice DMG.
When switching to Herrscher Form, increase DMG taken by all enemies by 40% for 5s and gain 4 Pristine Crystals. Charged ATKs in Herrscher of Human Form and Ultimate Evasion Skill in Herrscher of Origin Form will clear all Pristine Crystals to deal 1200% x 4 ATK of Ice DMG.
When switching to Herrscher Form, increase DMG taken by all enemies by 50% for 5s and gain 4 Pristine Crystals. Charged ATKs in Herrscher of Human Form and Ultimate Evasion Skill in Herrscher of Origin Form will clear all Pristine Crystals to deal 1500% x 4 ATK of Ice DMG.
In Herrscher of Human Form, Charged ATK Speed increases by 30% for 5s after triggering Ultimate Evasion Skill. When using Charged ATK, shooting speed continuously increases, to a maximum of 80%. Move Speed while using Charged ATKs increases by 100%. Resets when CHarged ATK ends. When Charged ATK hits, Ultimate Evasion CD decreases by 2.5s and weapon skill CD decreases by 1s. Gain 1 stack of Crystal Ice Mirror for every Charged ATK that hits an enemy. Every stack of Crystal Ice Mirror increases Ice DMG from Charged ATKs by 10%.
In Herrscher of Human Form, Charged ATK Speed increases by 30% for 5s after triggering Ultimate Evasion Skill. When using Charged ATK, shooting speed continuously increases, to a maximum of 80%. Move Speed while using Charged ATKs increases by 100%. Resets when CHarged ATK ends. When Charged ATK hits, Ultimate Evasion CD decreases by 2.5s and weapon skill CD decreases by 1s. Gain 1 stack of Crystal Ice Mirror for every Charged ATK that hits an enemy. Every stack of Crystal Ice Mirror increases Ice DMG from Charged ATKs by 25%.
Aerial explosion triggered after Ultimate ends deals 2000% ATK of Physical DMG. Gain Spatial Silence stacks after summoning Space Core. Triggering aerial explosion will clear all Spatial Silence stacks and deal additional number of Spacial Silence stacks x 150% ATK of Physical DMG while restoring number of Spatial Silence stacks x 5 SP.
Aerial explosion triggered after Ultimate ends deals 3000% ATK of Physical DMG. Gain Spatial Silence stacks after summoning Space Core. Triggering aerial explosion will clear all Spatial Silence stacks and deal additional number of Spacial Silence stacks x 200% ATK of Physical DMG while restoring number of Spatial Silence stacks x 5 SP.
Physical DMG dealt by Space Core increases by 80%. Regain 30 Herrscher Charge and gain 20% more Total DMG for 5s upon summoning Space Core. Triggering it again resets the duration. In Herrscher Form, Space Core's area of explosion is expanded and can gather surrounding enemies.
Physical DMG dealt by Space Core increases by 80%. Regain 30 Herrscher Charge and gain 30% more Total DMG for 5s upon summoning Space Core. Triggering it again resets the duration. In Herrscher Form, Space Core's area of explosion is expanded and can gather surrounding enemies.
In Herrscher Form, the 3rd SEQ of Basic ATK includes one blow of Charged ATK: Time Tremor that deals 200% ATK of Physical DMG.
In Herrscher Form, the 3rd SEQ of Basic ATK includes one blow of Charged ATK: Time Tremor that deals 300% ATK of Physical DMG.
Ultimate Evasion Skill can be triggered even without Ultimate Evasion conditions when there are no enemies along the path of Phase Shuttle. Time-slow area of effect triggered by Ultimate Evasion Skill expands and all enemies in range take 30% more Total DMG for 12s. Triggering it again resets the duration.
Ultimate Evasion Skill can be triggered even without Ultimate Evasion conditions when there are no enemies along the path of Phase Shuttle. Time-slow area of effect triggered by Ultimate Evasion Skill expands and all enemies in range take 40% more Total DMG for 12s. Triggering it again resets the duration.
Reduces CD of Ultimate Evasion Skill, weapon skill, and Ultimate by 6s each when summoning Space Core. In Herrscher Form, Basic ATKs directly connect to SEQ 3 for a short duration after triggering Ultimate Evasion.
Restores 2 SP and reduces CD of Ultimate Evasion Skill, weapon skill, and Ultimate by 6s each when summoning Space Core. In Herrscher Form, Basic ATKs directly connect to SEQ 3 for a short duration after triggering Ultimate Evasion.
Once Loud Armaments is destroyed, enter burst mode. Can summon a Blazing Spiral that lasts for 5s. It will continuously pull enemies and make them take 30% more Total DMG. A Blazing Spiral deals 500% ATK of Fire DMG when created, which increases by 300% ATK for every Loud Armaments destroyed.
Once Loud Armaments is destroyed, enter burst mode. Can summon a Blazing Spiral that lasts for 5s. It will continuously pull enemies and make them take 30% more Total DMG. A Blazing Spiral deals 600% ATK of Fire DMG when created, which increases by 400% ATK for every Loud Armaments destroyed.
In Special Weapon: No. 9, Intrude Salute and Evasion deal 50% more Total DMG. Casting Interlude Salute restores 5 SP. Every 3 casts of Interlude Salute refreshes weapon active CD, but exiting the combat vehicle resets the counter.
In Special Weapon: No. 9, Intrude Salute and Evasion deal 60% more Total DMG. Casting Interlude Salute restores 6 SP. Every 3 casts of Interlude Salute refreshes weapon active CD, but exiting the combat vehicle resets the counter.
Weapon active deals 25% more Total DMG. In burst mode, casting weapon active restores 20 Chariot Heat Value, Total DMG increases by 30%, and hitting an enemy inflicts Target Lock on all enemies once; CD: 5s.
Weapon active deals 30% more Total DMG. In burst mode, casting weapon active restores 25 Chariot Heat Value, Total DMG increases by 40%, and hitting an enemy inflicts Target Lock on all enemies once; CD: 5s.
Target Lock becomes an AoE attack and deals 100% ATK more of Fire DMG. If Target Lock hits, Valkyrie deals 30% more Total DMG for 5s. Triggering it again refreshes the duration.
Target Lock becomes an AoE attack and deals 120% ATK more of Fire DMG. If Target Lock hits, Valkyrie deals 30% more Total DMG for 5s. Triggering it again refreshes the duration.
Within 15s of entering Special Weapon: No. 9 or Weapon Mode, Valkyrie deals 40% more Fire DMG, and Target Lock hits 1 more time and recovers 0.3 more SP.
Within 15s of entering Special Weapon: No. 9 or Weapon Mode, Valkyrie deals 50% more Fire DMG, and Target Lock hits 1 more time and recovers 0.5 more SP.
Zankeki deals an extra 100% ATK of Ice DMG in a larger area. Each stack of Deep Freeze increases Zankeki's Ice DMG by 1%.
Zankeki deals an extra 200% ATK of Ice DMG in a larger area. Each stack of Deep Freeze increases Zankeki's Ice DMG by 1%.
Zankeki's rush sequence restores KE to 200 and 1 Ultimate Evasion attempt on hitting an enemy. Triggering Ultimate Evasion Skill restores 1000KE. When KE falls below 0, Ultimate Evasion Skill is auto-triggered.
Zankeki's rush sequence restores KE to 200 and 1 Ultimate Evasion attempt on hitting an enemy. Triggering Ultimate Evasion Skill restores 1000KE and 7 SP. When KE falls below 0, Ultimate Evasion Skill is auto-triggered.
With 20 stacks of Deep Freeze, Ultimate clears all stacks of Deep Freeze to deal 1500% + number of stacks x 40% ATK of Ice DMG, refresh 3 Ultimate Evasion Skill attempts, and make Zankeki deal 20% bonus Total DMG and consume 600 KE for 10s. Triggering it again refreshes the duration.
With 20 stacks of Deep Freeze, Ultimate clears all stacks of Deep Freeze to deal 2000% + number of stacks x 50% ATK of Ice DMG, refresh 3 Ultimate Evasion Skill attempts, and make Zankeki deal 20% bonus Total DMG and consume 600 KE for 10s. Triggering it again refreshes the duration.
Raises the cap on Deep Freeze to 40 stacks. At the start of battle, gain 20 stacks of Deep Freeze and 50 SP. Whenever Deep Freeze stacks are gained or consumed, Total DMG increases by 0.2% until capping at 40%. Hitting the cap increases Total DMG by another 20%.
Raises the cap on Deep Freeze to 40 stacks. At the start of battle, gain 20 stacks of Deep Freeze and 75 SP. Whenever Deep Freeze stacks are gained or consumed, Total DMG increases by 0.3% until capping at 60%. Hitting the cap increases Total DMG by another 20%.
Triggering Ultimate Evasion or Ultimate Evasion Skill deals 300% ATK of Ice DMG to nearby enemies. This attack counts as Zankeki and deals an extra 100% ATK of Ice DMG for each exclusive signet owned.
Triggering Ultimate Evasion or Ultimate Evasion Skill deals 500% ATK of Ice DMG to nearby enemies. This attack counts as Zankeki and deals an extra 100% ATK of Ice DMG for each exclusive signet owned.
Combo ATKs deal an additional 1000% ATK of Physical DMG for every Color Marker consumed. This DMG counts as bleeding DMG. Upon consuming a Red, Yellow, or Blue Color Marker, Valkyrie's Weapon Skill, Ultimate Evasion Skill CDs are reduced 1s. Combo ATKs consuming all Color Markers can be connected into Basic ATK SEQ 3.
Combo ATKs deal an additional 1200% ATK of Physical DMG for every Color Marker consumed. This DMG counts as bleeding DMG. Upon consuming a Red, Yellow, or Blue Color Marker, Valkyrie's Weapon Skill, Ultimate Evasion Skill CDs are reduced 1s. Combo ATKs consuming all Color Markers can be connected into Basic ATK SEQ 3.
Valkyrie's ATK Speed increases 25% during Ultimate, and SEQ 3 and SEQ 5 of Basic ATKs gain an additional Color Markers (same color as would be normally granted). DMG dealt to all enemies during Ultimate increases 10% (cannot stack).
Valkyrie's ATK Speed increases 25% during Ultimate, and SEQ 3 and SEQ 5 of Basic ATKs gain an additional Color Markers (same color as would be normally granted). DMG dealt to all enemies during Ultimate increases 20% (cannot stack).
Total DMG dealt to enemies inflicted with Bleed increases 8% for every stack inflicted. Combo ATKs grant buffs upon consuming all Color Markers and deal 800% ATK of Bleed DMG on hit. CD: 0.5s.
Total DMG dealt to enemies inflicted with Bleed increases 10% for every stack inflicted. Combo ATKs grant buffs upon consuming all Color Markers and deal 1000% ATK of Bleed DMG on hit. CD: 0.5s.
Triggering Ultimate Evasion Skill grants 3 Color Markers and boosts Total DMG taken by all enemies by 30% for 15s.
Triggering Ultimate Evasion Skill grants 3 Color Markers and boosts Total DMG taken by all enemies by 40% for 20s.
Physical DMG increases 30% and SEQ 4 of Basic ATKs draw in surrounding enemies within a wide radius.
Physical DMG increases 40% and SEQ 4 of Basic ATKs draw in surrounding enemies within a wide radius.
Physical DMG from Basic ATKs (including Charged ATKs) increase 20% and restore 1 SP on hit. At 150 SP, Ultimate cost increases 50 SP. Total DMG dealt by Ultimate increases by 20%.
Physical DMG from Basic ATKs (including Charged ATKs) increase 30% and restore 1 SP on hit. At 150 SP, Ultimate cost increases 50 SP. Total DMG dealt by Ultimate increases by 30%.
In Fervent Mode, surrounding enemies take 20% more Physical DMG; Fervent Juice is consumed 50% faster (cannot stack).
In Fervent Mode, surrounding enemies take 25% more Physical DMG; Fervent Juice is consumed 50% faster (cannot stack).
In Fervent Mode, Basic ATKs add 20% ATK of Physical DMG. The last hit of Ultimate adds 200% ATK of Physical DMG.
In Fervent Mode, Basic ATKs add 30% ATK of Physical DMG. The last hit of Ultimate adds 300% ATK of Physical DMG.
Charged ATK and Ultimate draw in enemies within a large radius and increase their Total DMG taken by 30% for 8s. Triggering it again resets the duration.
Charged ATK and Ultimate draw in enemies within a large radius and increase their Total DMG taken by 40% for 8s. Triggering it again resets the duration.
Ultimate CD is reduced 30% and Total DMG dealt is increased 300%. Weapon Active CD is reduced 2s each time Ultimate deals DMG. Strike Back EX is usable during the entirety of Fortress mode.
Ultimate CD is reduced 30% and Total DMG dealt is increased 400%. Weapon Active CD is reduced 2s each time Ultimate deals DMG. Strike Back EX is usable during the entirety of Fortress mode.
Aponia gains 40% Total DMG Reduction. In Predictor's Sentence form, Lightning DMG increases 25% every 0.5s for a maximum of 150%. Inhibitor's Adjudication deals an additional 300% Lightning DMG.
Aponia gains 40% Total DMG Reduction. In Predictor's Sentence form, Lightning DMG increases 30% every 0.5s for a maximum of 180%. Inhibitor's Adjudication deals an additional 400% Lightning DMG.
Aponia's illusory Summoned Entity enters Predictor's Sentence whenever she does, dealing 320% Lightning DMG every second to surrounding enemies. The illusion's Total DMG increases 80% and restores 10 SP after leaving Predictor's Sentence form.
Aponia's illusory Summoned Entity enters Predictor's Sentence whenever she does, dealing 385% Lightning DMG every second to surrounding enemies. The illusion's Total DMG increases 100% and restores 12 SP after leaving Predictor's Sentence form.
In Predictor's Sentence form, Redemption cost per second reduced by 55%; Total DMG dealt by Thunderstorms and Inhibitor's Adjudication increses 60% and count as Ultimates.
In Predictor's Sentence form, Redemption cost per second reduced by 55%; Total DMG dealt by Thunderstorms and Inhibitor's Adjudication increses 70% and count as Ultimates.
Restores 12 SP and reduces Ultimate CD by 5s when illusion uses QTE. Increases Ultimate's Total DMG by 50%. Ultimate restores up to 100% Redemption when used.
Restores 12 SP and reduces Ultimate CD by 6s when illusion uses QTE. Increases Ultimate's Total DMG by 60%. Ultimate restores up to 100% Redemption when used.
Illusory Summoned Entity will deal Paralyze Trauma alongside DMG. DMG dealt by your Ultimate Evasion Skill increases 100%. Lightning DMG dealt by you or your illusion increases 60%.
Illusory Summoned Entity will deal Paralyze Trauma alongside DMG. DMG dealt by your Ultimate Evasion Skill increases 120%. Lightning DMG dealt by you or your illusion increases 70%.
Chord and Variation launch sound wave dealing 300% Lightning DMG. Each wave increases Total DMG Reduction by 30% and slightly raises Ignore Interrupt for 10s while restoring 1 or 3 SP respectively. Triggering it again resets the duration.
Chord and Variation launch sound wave dealing 550% Lightning DMG. Each wave increases Total DMG Reduction by 30% and slightly raises Ignore Interrupt for 10s while restoring 2 or 4 SP respectively. Triggering it again resets the duration.
Ensemble combo sequence is increased by 6. Hurling pistols Total DMG increases 100%.
Ensemble combo sequence is increased by 6. Hurling pistols Total DMG increases 140%.
During Sound of Nature, each note consumed increases Total DMG by 8% with a max stack of 10. This is reset when Sound of Nature ends.
During Sound of Nature, each note consumed increases Total DMG by 12% with a max stack of 10. This is reset when Sound of Nature ends.
Hurl pistols when using Ensemble Playing for 8 SP and dealing 200% Lightning DMG.
Hurl pistols when using Ensemble Playing for 12 SP and dealing 350% Lightning DMG.
Each Combo ATK grants 1 Charge. At 4 Charge, Basic and Combo ATKs' Total DMG increase 40% for 10s. Charge consumed on use and cannot be restored during use. Restores 12 SP after use.
Each Combo ATK grants 1 Charge. At 4 Charge, Basic and Combo ATKs' Total DMG increase 60% for 15s. Charge consumed on use and cannot be restored during use. Restores 12 SP after use.
When Combo ATK/Paw Barrage/Predation hits, the target drops 5 Shiny Silvers. It has 5 charges, which reset every floor (unaffected by other effects). It also increases Ice DMG by 45% for 10s. Triggering it again resets its duration.
When Combo ATK/Paw Barrage/Predation hits, the target drops 10 Shiny Silvers. It has 5 charges, which reset every floor (unaffected by other effects). It also increases Ice DMG by 60% for 10s. Triggering it again resets its duration.
Combo ATK deals 80% more Total DMG. When Combo ATK hits, reduces Megaton Furball's CD by 2s (CD: 5s).
Combo ATK deals 100% more Total DMG. When Combo ATK hits, reduces Megaton Furball's CD by 4s (CD: 3s).
Paw Barrage/Predation deals 100% more Total DMG. Using Combo ATK reduces Paw Barrage's CD by 2s.
Paw Barrage/Predation deals 125% more Total DMG. Using Combo ATK reduces Paw Barrage's CD by 3s.
In Runaway state, using Combo ATK/Paw Barrage/Predation increases Total DMG by 10%. It stacks 5 times, and exiting Runaway state removes all stacks.
In Runaway state, using Combo ATK/Paw Barrage/Predation increases Total DMG by 25%. It stacks 5 times, and the 5th stack triggers a blast that deals 1500% ATK of Ice DMG within a 12m radius of the caster. Triggering the blast or exiting Runaway state removes all stacks.
Megaton Furball deals 180% more Ice DMG. Runaway state lasts 5s longer.
Megaton Furball deals 240% more Ice DMG. Runaway state lasts 5s longer.
When God Eater hits, a lightning bolt strikes, dealing 5x100% ATK of Lightning DMG to enemies nearby, and fully recharges Strix.
When God Eater hits, a lightning bolt strikes, dealing 5x170% ATK of Lightning DMG to enemies nearby, and fully recharges Strix.
In Valfreyja form, Basic ATK siphons extra 50 Disir. It has 2 charges, which reset upon casting God Eater. Ormr Rune deals extra 100% ATK of Lightning DMG. Ulf Rune increases Lightning DMG by 50%.
In Valfreyja form, Basic ATK siphons extra 50 Disir. It has 2 charges, which reset upon casting God Eater. Ormr Rune deals extra 120% ATK of Lightning DMG. Ulf Rune increases Lightning DMG by 70%.
In Valfreyja form, Lightning DMG is increased by 40%. After casting Helvegr, Trickster's attack will pull enemies again; After 3s, it will release a blast that deals 2200% ATK of Lightning DMG to nearby enemies, and reconjure Ulf/Ormr/Strix Rune.
In Valfreyja form, Lightning DMG is increased by 60%. After casting Helvegr, Trickster's attack will pull enemies again; After 3s, it will release a blast that deals 2600% ATK of Lightning DMG to nearby enemies, and reconjure Ulf/Ormr/Strix Rune.
Using God Eater increases Charged ATK's Total DMG by 70%, reduces Ultimate's CD by 5s, and increases Ultimate's Total DMG by 90% for 10s. Triggering it again resets its duration.
Using God Eater increases Charged ATK's Total DMG by 120%, reduces Ultimate's CD by 5s, and increases Ultimate's Total DMG by 110% for 10s. Triggering it again resets its duration.
Garmr/Strix/Linnorm hits, increases Lighting DMG by 8% for 15s. It stacks 8 times. Triggering it again resets its duration.
Garmr/Strix/Linnorm hits, increases Lighting DMG by 10% for 15s. It stacks 8 times. Triggering it again resets its duration.
The physical DMG of Valkyrie is increased by 15%, and the physical DMG of Elite Thrust is increased by 0.4% for every 1% of HP lost. The physical DMG of Sprint is increased by 0.2%. Each hit reduces HP by 5% and grants 0.6 SP. Consumes Knight Guardian to restore all ICHOR.
The physical DMG of Valkyrie is increased by 40%, and the physical DMG of Elite Thrust is increased by 0.8% for every 1% of HP lost. The physical DMG of Sprint is increased by 0.3%. Each hit reduces HP by 5% and grants 1 SP. Consumes Knight Guardian to restore all ICHOR.
The physical DMG of Valkyrie is increased by 40% the total DMG dealt by the Ultimate is increased by 180%, and the Ultimate Evasion Skill is refreshed twice after the Ultimate is cast.
The physical DMG of Valkyrie is increased by 60% the total DMG dealt by the Ultimate is increased by 200%, and the Ultimate Evasion Skill is refreshed twice after the Ultimate is cast.
Valkyrie's total DMG is increased by 25%, and the last hit of Equinox Severance will shatter the ground and consume Knight Guardian, dealing 1200% of ATK as physical DMG to all enemies and imparing them for 12s, reducing the enemies' DEF by 30%.
Valkyrie's total DMG is increased by 30%, and the last hit of Equinox Severance will shatter the ground and consume Knight Guardian, dealing 1800% of ATK as physical DMG to all enemies and imparing them for 15s, reducing the enemies' DEF by 50%.
Valkyrie's physical DMG is increased by 50%, and the total DMG of weapon skills increases by 60%. The first two hits of Equinox Severance restore 1 SP per hit and reduce Ultimate CD by 1s. CD: 20s.
Valkyrie's physical DMG is increased by 50%, and the total DMG of weapon skills increases by 70%. The first two hits of Equinox Severance restore 3 SP per hit and reduce Ultimate CD by 1s. CD: 20s.
Valkyrie's total DMG is increased by 30%. Palatinus Equinox is enhanced when switching forms and unleashing the Ultimate. Valkyrie deals 30% more Physical DMG for 15s, repeatedly triggering refreshes the duration.
Valkyrie's total DMG is increased by 50%. Palatinus Equinox is enhanced when switching forms and unleashing the Ultimate. Valkyrie deals 50% more Physical DMG for 15s, repeatedly triggering refreshes the duration.
Each hit of Astral Flare unleashes Astral Flare: Erupt, casting 1 Astral Rend in front that deals 200% of ATK as Fire DMG. Each cast of Astral Rend exits Astral Harness state, restoring 3 SP and 80 Astrum, with a maximum of 6 casts.
Each hit of Astral Flare unleashes Astral Flare: Erupt, casting 1 Astral Rend in front that deals 200% of ATK as Fire DMG. Each cast of Astral Rend exits Astral Harness state, restoring 3 SP and 80 Astrum, with a maximum of 8 casts.
When unleashing Astral Flare: Ignite, and Astral Flare: Combust, the 4th hit of Basic ATK in Astral Harness state deals 500% of ATK as Fire DMG to enemies within 10m, pulls them towards the Valkyrie, and increases total DMG taken by the target by 20%.
When unleashing Astral Flare: Ignite, and Astral Flare: Combust, the 4th hit of Basic ATK in Astral Harness state deals 500% of ATK as Fire DMG to enemies within 10m, pulls them towards the Valkyrie, and increases total DMG taken by the target by 30%.
Hits dealt by Astral Flare +1. When Astral Flare hits the target, its Fire DMG increases by 40% for 5s. This effect can be refreshed.
Hits dealt by Astral Flare +1. When Astral Flare hits the target, its Fire DMG increases by 60% for 5s. This effect can be refreshed.
Hits dealt by Astral Flare: Erupt +1. After unleashing Astral Flare: Erupt, the remaining Ultimate CD reduces by 10% and 300 Astrum is restored.
Hits dealt by Astral Flare: Erupt +1. After unleashing Astral Flare: Erupt, the remaining Ultimate CD reduces by 20% and 300 Astrum is restored.
Astral Flare deals an additional 500% ATK of Fire DMG to the target for every 6 hits and increases the Fire DMG to hit target by 20% (independent effect) for 5s. Can be refreshed
Astral Flare deals an additional 500% ATK of Fire DMG to the target for every 6 hits and increases the Fire DMG to hit target by 30% (independent effect) for 5s. Can be refreshed
The last sequence of Basic ATKs restores 2 SP and deals 120% of ATK as bonus Ice DMG. With scatter banner present, Valkyrie deals 25% bonus Ice DMG and the last sequence of Basic ATKs reduces charging CD by 5s.
The last sequence of Basic ATKs restores 2.5 SP and deals 200% of ATK as bonus Ice DMG. With scatter banner present, Valkyrie deals 40% bonus Ice DMG and the last sequence of Basic ATKs reduces charging CD by 5s.
Restores 2 SP per second. Scatter barrier enables Combo ATK and each cast grants 1 stack of Repeating Sequence which costs 7 SP and make Combo ATK deal 16% ATK of bonus Ice DMG. 4 stacks max. Stacks are reset when scatter barrier is removed or creared.
Restores 2.5 SP per second. Scatter barrier enables Combo ATK and each cast grants 1 stack of Repeating Sequence which costs 7 SP and make Combo ATK deal 24% ATK of bonus Ice DMG. 4 stacks max. Stacks are reset when scatter barrier is removed or creared.
Attacks restore 50% bonus SP. Ultimate deals 2500% ATK of bonus Ice DMG. On hit, Ultimate boosts Elemental Breach by 10% and Total DMG by 45% for 10s. Triggering it again resets the duration.
Attacks restore 75% bonus SP. Ultimate deals 3500% ATK of bonus Ice DMG. On hit, Ultimate boosts Elemental Breach by 10% and Total DMG by 65% for 10s. Triggering it again resets the duration.
After using support skills, tapping [ATK] triggers QTE. QTE boost Ice DMG by 20% for 30s. 2 stacks max. Triggering it again resets the duration.
After using support skills, tapping [ATK] triggers QTE. QTE boost Ice DMG by 30% for 30s. 2 stacks max. Triggering it again resets the duration. Support skills have 10% reduced CDs.
For 10s after landing the Ultimate, Basic ATKs deal 30% of ATK as bonus Ice DMG and Valkyrie restores 25 HP plus 3 SP per second. Triggering it again resets the duration.
For 10s after landing the Ultimate, Basic ATKs deal 45% of ATK as bonus Ice DMG and Valkyrie restores 30 HP plus 4 SP per second. Triggering it again resets the duration.
Voidstar Anchor and Astral Flares EX cost no SP and restore 3 SP. Every 30 SP restored deals 800% ATK of Fire DMG to enemies within 10 meters. CD: 6s.
Voidstar Anchor and Astral Flares EX cost no SP and restore 3 SP. Every 30 SP restored deals 1200% ATK of Fire DMG to enemies within 10 meters. CD: 6s.
Voidstar Anchor, Voidstar Anchor EX, Astral Flares, and Astral Flares EX deal 2000% ATK of Fire DMG to enemies within 8 meters of the target hit, gather them, and restore 50 Astrum. CD: 10s.
Voidstar Anchor, Voidstar Anchor EX, Astral Flares, and Astral Flares EX deal 2800% ATK of Fire DMG to enemies within 8 meters of the target hit, gather them, and restore 50 Astrum. CD: 10s.
Voidstar Anchor EX and Astral Flares EX do not suspend Astrum consumption, but Seirios Ballista doesn't end Astral Harness and clear Astrum. Seirios Ballista costs 65 SP at most.
Voidstar Anchor EX and Astral Flares EX do not suspend Astrum consumption, but Seirios Ballista doesn't end Astral Harness and clear Astrum. Seirios Ballista costs 65 SP at most and every SP cost deals 70% ATK of Fire DMG.
In Astral Harness, all attacks ignite enemies hit and ignited enemies take 25% bonus Total DMG for 10s.
In Astral Harness, all attacks ignite enemies hit and ignited enemies take 25% bonus Total DMG for 10s. If hitting ignited enemies, Seirios Ballista returns extra SP cost (20 max).
Ultimate deals 50% bonus Total DMG.
Ultimate deals 50% bonus Total DMG. Voidstar Anchor, Voidstar Anchor EX, Astral Flares, and Astral Flares EX boost Valkyrie's Fire DMG by 20% for 5s. Can be refreshed.
Charging speed accelerates and Physical DMG of Charged ATK increases by 10%. My Hands Are Burning stacks faster.
Charging speed accelerates and Physical DMG of Charged ATK increases by 20%. My Hands Are Burning stacks faster.
Armor Shredder maxes at 4 stacks and stacks twice each time.
Armor Shredder maxes at 6 stacks and stacks twice each time.
Ground Charged ATK can charge up to 4 stages and deal 400% ATK of bonus Physical DMG.
Ground Charged ATK can charge up to 4 stages and deal 500% ATK of bonus Physical DMG.
Each charging state reduces Ultimate CD by 0.8s. Ultimate and aerial Charged ATK deal 10% bonus Physical DMG to enemies not protected by shields.
Each charging state reduces Ultimate CD by 1s. Ultimate and aerial Charged ATK deal 20% bonus Physical DMG to enemies not protected by shields.
Each stage of aerial charging stacks Momentum once up to 6 stacks. Each stack boosts Ultimate DMG by 15%. Removed upon Ultimate cast.
Each stage of aerial charging stacks Momentum once up to 6 stacks. Each stack boosts Ultimate DMG by 15% and restores 200 HP. Removed upon Ultimate cast.
In Fervent state, Total DMG increases by 15% per second for up to 10 stacks. Reset when exiting Fervent state.
In Fervent state, Total DMG and DMG Reduction increase by 15% and 3% per second respectively for up to 10 stacks. Reset when exiting Fervent state.
Every 150 combo hits trigger slashing blades to deal 2x1000% ATK of Physical DMG and grant 30% Physical Breach lasting 7s. CD: 5.
Every 150 combo hits trigger slashing blades to deal 2x1000% ATK of Physical DMG and grant 40% Physical Breach lasting 7s. CD: 5.
Ultimate Evasion Skill resets Fervor drain speed, boosts Physical DMG by 80% for 8s. Casting Feverish Barrage in Fervent state triggers Ultimate Evasion Skill but not Fang Execution.
Ultimate Evasion Skill resets Fervor drain speed, boosts Physical DMG by 100% for 8s. Casting Feverish Barrage in Fervent state triggers Ultimate Evasion Skill but not Fang Execution.
Every 50 combo hits reduce Ultimate CD by 18% and restore 5 SP. CD: 2s. Ultimate deal 100% bonus Physical DMG and an additional 3000% ATK of Physical DMG. Blood Tide continuously gathers enemies nearby.
Every 50 combo hits reduce Ultimate CD by 18% and restore 5 SP. CD: 2s. Ultimate deal 150% bonus Physical DMG and an additional 3000% ATK of Physical DMG. Blood Tide continuously gathers enemies nearby.
With Polarization Agent consumed, Feverish Barrage deals 2500% ATK of bonus Physical DMG and grants 10% bonus Move Speed for 20s. 6 stacks max.
With Polarization Agent consumed, Feverish Barrage deals 3000% ATK of bonus Physical DMG and grants 10% bonus Move Speed for 20s. 6 stacks max.
Combo ATK restores 1 SP and unleashes a plume attack on hit to deal 150% ATK of Physical DMG. CD: 0.5s.
Combo ATK restores 1 SP and unleashes a plume attack on hit to deal 150% ATK of Physical DMG and make enemies hit take 30% bonus Total DMG for 5s. CD: 0.5s.
Sword, spear, and chain blades Combo ATKs restore 300 sword, spear, and chain blades energy respectively and boost Total DMG by 60% for 8s.
Sword, spear, and chain blades Combo ATKs restore 300 sword, spear, and chain blades energy respectively and boost Total DMG by 80% for 8s.
Shield: I'm Untouchable absorbs 100% of DMG taken and deals 5000% ATK of Physical DMG to enemies within 8 meters when it ends or resets.
Shield: I'm Untouchable absorbs 100% of DMG taken and deals 5000% ATK of Physical DMG to enemies within 8 meters when it ends or resets. The shield's minimum CD is reduced to 8s.
In Herrscher Form, Combo ATK: Slashes can have up to 18 slashes. After reaching 7 slashes, every slash deals 600% ATK of bonus Physical DMG.
In Herrscher Form, Combo ATK: Slashes can have up to 18 slashes. After reaching 7 slashes, every slash deals 750% ATK of bonus Physical DMG.
Casting Combo ATK summons an illusion (summoned entity) to replicate the attack. In Herrscher Form, the illusion only replicates the slashes each dealing 105% ATK of Physical DMG. The illusion has 400% of the Valkyrie's ATK.
Casting Combo ATK summons an illusion (summoned entity) to replicate the attack. In Herrscher Form, the illusion only replicates the slashes each dealing 105% ATK of Physical DMG. The illusion has 500% of the Valkyrie's ATK.
Basic/Charged/Combo ATKs deal 40% bonus Lightning DMG. Linked enemies hit by Basic/Charged/Combo ATKs pass on 12% of the DMG to other linked enemies.
Basic/Charged/Combo ATKs deal 50% bonus Lightning DMG. Linked enemies hit by Basic/Charged/Combo ATKs pass on 15% of the DMG to other linked enemies.
In submerged mode triggered by Ultimate Evasion Skill, enemies in contact take 200% ATK of Lightning DMG per 0.25s and take 35% bonus Total DMG for 8s.
In submerged mode triggered by Ultimate Evasion Skill, enemies in contact take 250% ATK of Lightning DMG per 0.25s and take 40% bonus Total DMG for 8s.
Exiting submerged mode triggered by Ultimate Evasion Skill deals 1600% ATK of AoE Lightning DMG and enemies hit take 30% bonus Combo ATK DMG in the next 5s (independent effect).
Exiting submerged mode triggered by Ultimate Evasion Skill deals 2000% ATK of AoE Lightning DMG and enemies hit take 35% bonus Combo ATK DMG in the next 5s (independent effect).
Ultimate deals 240% bonus Lightning DMG. Every Genesis Seed consumed reduces Ultimate CD by 0.5s.
Ultimate deals 300% bonus Lightning DMG. Every Genesis Seed consumed reduces Ultimate CD by 1s.
When Umbra of Ouroboros is active, enemies are struck by lightning once per second and take 600% ATK of Lightning DMG (DMG source: Basic ATK).
When Umbra of Ouroboros is active, enemies are struck by lightning once per second and take 800% ATK of Lightning DMG (DMG source: Basic ATK).
Feather Arrows, Feather Blades, Feathers, and Night Roamer stacks cap at 30. Night Roamer boosts Fire DMG by 15%.
Feather Arrows, Feather Blades, Feathers, and Night Roamer stacks cap at 30. Night Roamer boosts Fire DMG by 20%.
The follow-up of Basic ATK Sequence 5 is no longer limited by Night Roamer stacks. Basic ATK Sequence 5 and every hit of the follow-up consume 10 Night Roamer stacks to shoot 5 more arrows, each dealing 150% ATK of Fire DMG.
The follow-up of Basic ATK Sequence 5 is no longer limited by Night Roamer stacks. Basic ATK Sequence 5 and every hit of the follow-up consume 10 Night Roamer stacks to shoot 5 more arrows, each dealing 180% ATK of Fire DMG.
Weapon actives restore 24 bonus SP and reduce Ultimate CD by 10s. Can only be triggered once per 8s.
Weapon actives restore 30 bonus SP and reduce Ultimate CD by 10s. Can only be triggered once per 8s.
Ultimate Evasion Skill reduces the ATK of enemies nearby by 60% and makes Valkyrie's attacks deal 25% ATK of bonus Fire DMG for 12s. Ultimate Evasion Skill has one extra charge.
Ultimate Evasion Skill reduces the ATK of enemies nearby by 75% and makes Valkyrie's attacks deal 35% ATK of bonus Fire DMG for 12s. Ultimate Evasion Skill has one extra charge.
Raven Cloud has a large range and deals 6500% DMG when it explodes. Raven Cloud vaporizes after the explosion.
Raven Cloud has a large range and deals 7500% DMG when it explodes. Raven Cloud vaporizes after the explosion.
In burst mode, every 4 Charged ATKs trigger a frost explosion to deal 1000% bonus Ice DMG. Within the first 8s of burst mode, it only takes 2 Charged ATKs to trigger the explosion.
In burst mode, every 4 Charged ATKs trigger a frost explosion to deal 1300% bonus Ice DMG. Within the first 8s of burst mode, it only takes 2 Charged ATKs to trigger the explosion.
In burst mode, every Carmine Gash consumed boosts Total DMG of Ultimate Sequence 2 by 25%. 10 stacks max.
In burst mode, every Carmine Gash consumed boosts Total DMG of Ultimate Sequence 2 by 35%. 10 stacks max.
Ultimate has 35% reduced CD. Nightmare Thorns pass-on DMG increases by 18%
Ultimate has 60% reduced CD. Nightmare Thorns pass-on DMG increases by 24%
In normal mode, consuming 6 Carmine Gashes causes Charged ATK to deal Ice DMG totaling 2400% ATK and restores 35 bonus SP. In burst mode, consuming 6 Carmine Gashes restores 35 bonus SP.
In normal mode, consuming 6 Carmine Gashes causes Charged ATK to deal Ice DMG totaling 2400% ATK and restores 40 bonus SP. In burst mode, consuming 6 Carmine Gashes restores 40 bonus SP.
Weapon skill CD is reduced by 50%. Enemies hit by chain claws take 36% bonus Total DMG for 8s.
Weapon skill CD is reduced by 50%. Enemies hit by chain claws take 45% bonus Total DMG for 8s.
Ultimate lasts 15s longer. While Ultimate is active, a wave of ricochet occurs under Flawless Dome every second. The ricochets triggered in this way only ricochet 3 times but deal 130% ATK of Physical DMG (DMG source: Ultimate).
Ultimate lasts 20s longer. While Ultimate is active, a wave of ricochet occurs under Flawless Dome every second. The ricochets triggered in this way only ricochet 3 times but deal 130% ATK of Physical DMG (DMG source: Ultimate).
While Ultimate is active, each ricochet deals 15% ATK of bonus Physical DMG on hit. Every wave of ricochet reduces weapon active's CD by 0.6s.
While Ultimate is active, each ricochet deals 20% ATK of bonus Physical DMG on hit. Every wave of ricochet reduces weapon active's CD by 0.6s.
While Ultimate is active, Charged Shot: Cupid's Bolt consumes 100% bonus Infatuation and deals 700% ATK of bonus Physical DMG.
Each Charged Shot: Cupid's Bolt restores 2 SP. While Ultimate is active, Charged Shot: Cupid's Bolt consumes 50% bonus Infatuation and deals 700% ATK of bonus Physical DMG.
Infatuation is fully restored when Ultimate Evasion Skill is triggered. If Infatuation drops below 100 after using Charged Shot: Cupid's Bolt, you can consume 1 Ultimate Evasion charge to trigger Ultimate Evasion Skill.
Ultimate Evasion Skill has 1 more charge. Infatuation is fully restored and Physical DMG increases by 25% for 10s when Ultimate Evasion Skill is triggered. If Infatuation drops below 100 after using Charged Shot: Cupid's Bolt, you can consume 1 Ultimate Evasion charge to trigger Ultimate Evasion Skill.
Using weapon active restores 1 additional Ultimate Evasion charge. Enemies take 25% bonus Total DMG when a Crystalline Seed is attached to them.
Using weapon active restores 1 additional Ultimate Evasion charge. Enemies take 35% bonus Total DMG when a Crystalline Seed is attached to them.
During Basic ATK SEQ 4, tap [ATK] repeatedly to thrust the lance at enemies in an increasingly violent manner to deal a total of 6000% ATK of Physical DMG, and Valkyrie is immune to frontal and flank attacks. When Valkyrie's SEQ 4 attack reaches its peak, Basic ATK SEQ 5 will be enhanced to deal 3500% ATK of bonus Physical DMG to enemies in a large area.
During Basic ATK SEQ 4, tap [ATK] repeatedly to thrust the lance at enemies in an increasingly violent manner to deal a total of 6000% ATK of Physical DMG, and Valkyrie is immune to frontal and flank attacks. When Valkyrie's SEQ 4 attack reaches its peak, Basic ATK SEQ 5 will be enhanced to deal 4500% ATK of bonus Physical DMG to enemies in a large area.
Basic ATK SEQ 5 creates a 3-sec Grav Singularity that pulls in surrounding enemies and deals 2100% ATK of Physical DMG to them. Basic ATK SEQ 4 & 5 and the explosion of the Grav Singularity boost Valkyrie's Total DMG by 3% for 40s (15 stacks max).
Basic ATK SEQ 5 creates a 3-sec Grav Singularity that pulls in surrounding enemies and deals 2100% ATK of Physical DMG to them. Basic ATK SEQ 4 & 5 and the explosion of the Grav Singularity boost Valkyrie's Total DMG by 3% for 40s (20 stacks max).
In Burst mode, Weapon Active has 70% shorter CD and can deal 2400% ATK of bonus Physical DMG at the cost of 12 SP. Weapon Active gains 4% Total DMG boost per second, and the boost resets when Burst mode is activated again.
In Burst mode, Weapon Active has 70% shorter CD and can deal 2400% ATK of bonus Physical DMG at the cost of 8 SP. Weapon Active gains 4% Total DMG boost per second, and the boost resets when Burst mode is activated again.
Ultimate grants 5 stacks of Paragon, each of which boosts Total DMG by 4% for 15s.
Casting Weapon Active shortens Ultimate CD by 5s. Ultimate grants 5 stacks of Paragon, each of which boosts Total DMG by 4% for 15s.
Triggering Retaliation or Ultimate Evasion boosts Physical DMG by 25% for 8s. If triggered outside Burst mode, Valkyrie gains Iron Body for 8s; if triggered in Burst mode, Valkyrie additionally unleashes a counterattack cross strike before Phantom Cleave to deal 1200% ATK of Physical DMG.
Triggering Retaliation or Ultimate Evasion boosts Physical DMG by 40% for 8s. If triggered outside Burst mode, Valkyrie gains Iron Body for 8s; if triggered in Burst mode, Valkyrie additionally unleashes a counterattack cross strike before Phantom Cleave to deal 1200% ATK of Physical DMG.
Each Charged ATK only deals 140% ATK of Physical DMG, but every 4 consecutive Charged ATKs boost the speed of wielding the giant ax. Valkyrie gains a barrier with HP equal to 100% of her Max HP; when Sanguine Mark is below 50, every 3% Valkyrie HP will be converted to 1% barrier HP instead of Sanguine Mark cost.
Each Charged ATK only deals 160% ATK of Physical DMG, but every 4 consecutive Charged ATKs boost the speed of wielding the giant ax. Valkyrie gains a barrier with HP equal to 100% of her Max HP; when Sanguine Mark is below 50, every 3% Valkyrie HP will be converted to 1% barrier HP instead of Sanguine Mark cost.
Every 2 Charged ATKs that consume Sanguine Mark will enable the next Charged ATK that consumes Sanguine Mark to deal bonus Physical DMG equal to 0.5x the amount of current HP loss.
Each Charged ATK that consumes Sanguine Mark will enable the next Charged ATK that consumes Sanguine Mark to deal bonus Physical DMG equal to 0.5x the amount of current HP loss.
Within the next 8s after Ultimate's final hit lands, each Charged ATK deals bonus Physical DMG equal to 1.5x the amount of current HP loss.
Within the next 12s after Ultimate's final hit lands, each Charged ATK deals bonus Physical DMG equal to 1.5x the amount of current HP loss.
Triggered once at below 1% HP to deal Physical DMG equal to 1.5x the amount of current HP loss to surrounding enemies every 0.8s for 4s, during which Valkyrie will not die and restores 5% HP afterward. This effect's triggering chance will be reset after Valkyrie HP rises back to 33%.
Triggered once at below 1% HP to deal Physical DMG equal to 1.5x the amount of current HP loss to surrounding enemies every 0.8s for 6s, during which Valkyrie will not die and restores 5% HP afterward. This effect's triggering chance will be reset after Valkyrie HP rises back to 33%.
Lower HP enables higher HP recovery (max boost: 300%). If Valkyrie restores more than 10% HP within a short period of time, all enemies will be impaired for 1Os (DEF -30%).
Lower HP enables higher HP recovery (max boost: 300%). If Valkyrie restores more than 10% HP within a short period of time, all enemies will be impaired for 1Os (DEF -40%).
When casting Gotamashi Edge, each EM Reserve point consumed provides 2 bonus blades that can cut through enemies.
Gotamashi Edge deals 15% ATK of bonus Physical DMG. When casting Gotamashi Edge, each EM Reserve point consumed provides 2 bonus blades that can cut through enemies.
Gotamashi Edge deals 40% ATK of bonus Physical DMG. Casting Gotamashi Edge consumes all EM Reserves to generate additional penetrating Gotamashi Edges.
Gotamashi Edge deals 60% ATK of bonus Physical DMG. Casting Gotamashi Edge consumes all EM Reserves to generate additional penetrating Gotamashi Edges.
Increases the Physical DMG dealt by Combo ATK: Blade Flurry by 45%. For Every 4 EM Reserves restored, gains a barrier with 50% of her max HP that lasts 3s. Triggering it again resets the barrier's HP.
Increases the Physical DMG dealt by Combo ATK: Blade Flurry by 60%. For Every 4 EM Reserves restored, gains a barrier with 50% of her max HP that lasts 3s. Triggering it again resets the barrier's HP.
For every 4 EM Reserves restored, releases a burst of lightning that deals 900% ATK of Physical DMG to surrounding enemies.
For every 4 EM Reserves restored, releases a burst of lightning that deals 1200% ATK of Physical DMG to surrounding enemies.
Can use Ultimate after entering Burst mode for 4s. After using Ultimate again in Burst Mode, her Total DMG will be increased by 30% until Burst mode ends.
Can use Ultimate after entering Burst mode for 4s. After using Ultimate again in Burst Mode, her Total DMG will be increased by 40% until Burst mode ends.
Triggering an Ultimate Evasion Skill removes Overheat and clears Heat.
Triggering an Ultimate Evasion Skill removes Overheat and clears Heat. Ultimate Evasion Skill has one additional charge.
Aerial Combo ATKs reduce Ultimate Evasion Skill CD by 9s.
Aerial Combo ATKs reduce Ultimate Evasion Skill CD by 9s. Total DMG taken in midair is reduced by 30%.
For every black hole created by the Herrscher of Flamescion, Valkyrie restores 25 HP per second and deals 30% bonus Total DMG.
For every black hole created by the Herrscher of Flamescion, Valkyrie restores 25 HP per second and deals 30% bonus Total DMG. Barrier HP increases by 25%.
When a black hole created by the Herrscher of Flamescion disappears, a smaller black hole lasting 5s is generated, dealing 300% ATK of Fire DMG per second. CD: 3s.
When a black hole created by the Herrscher of Flamescion disappears, a smaller black hole lasting 5s is generated, dealing 400% ATK of Fire DMG per second. CD: 3s.
Black holes generated by the Herrscher of Flamescion deal 75% bonus Fire DMG. Triggering Ultimate Evasion Skill creates an additional black hole dealing 1200% ATK of Fire DMG.
The black hole generated by the Herrscher of Flamescion deals 100% bonus Fire DMG. Triggering Ultimate Evasion Skill creates an additional black hole dealing 1200% ATK of Fire DMG.
In burst mode, Bombard costs 200% Herrscher Charge and every hit deals 400% ATK of bonus Lightning DMG.
In burst mode, Bombard costs 300% Herrscher Charge and every hit deals 800% ATK of bonus Lightning DMG.
Tap [ATK] after evasion to connect into Basic ATK sequence 4. Basic ATK sequence 4 boosts Total DMG by 40% for 5s.
Tap [ATK] after evasion to connect into Basic ATK sequence 4. Basic ATK sequence 4 boosts Total DMG by 40% for 5s. Basic ATK sequence 5 restores 10 bonus SP.
Basic ATK sequence 5 unleashes 3 bolts of thundering sanction each dealing 900% ATK of Lightning DMG on hit.
Basic ATK sequence 5 unleashes 3 bolts of thundering sanction each dealing 1200% ATK of Lightning DMG on hit.
Max Herrscher Charge doubles and entering burst mode fully restores it. In burst mode, 75 Herrscher Charge is restored per second. Basic ATK sequence 5 restores 100 bonus Herrscher Charge.
Max Herrscher Charge doubles and entering burst mode fully restores it. In burst mode, 75 Herrscher Charge is restored per second. Basic ATK sequence 5 restores 300 bonus Herrscher Charge.
Finisher unleashes 8 bolts of thundering sanction each dealing 900% ATK of Lightning DMG on hit.
Finisher unleashes 8 bolts of thundering sanction each dealing 900% ATK of Lightning DMG on hit. Every 20 combo hits grant an additional bolt. 12 bolts max.
In non-bike mode, Charged ATKs create 4 hover guns to attack, each dealing 160% ATK of Ice DMG on hit.
In non-bike mode, Charged ATKs create 6 hover guns to attack, each dealing 160% ATK of Ice DMG on hit.
Triggering Ultimate Evasion fully restores Konstruktyom. When Konstruktyom is below 120, any evasion can trigger Ultimate Evasion Skill.
Triggering Ultimate Evasion fully restores Konstruktyom. When Konstruktyom is below 120, any evasion can trigger Ultimate Evasion Skill and additionally restore 10 SP.
Every hit from hover guns reduces weapon active CD by 0.7s.
Every hit from hover guns reduces weapon active CD by 0.7s and boosts Total DMG dealt by the weapon active by 3% for 5s. 24 stacks max.
In bike mode, Charged ATK inflicts a Structural Impact on enemies hit and deals 2250% ATK of Ice DMG.
In bike mode, Charged ATK inflicts a Structural Impact on enemies hit and deals 3000% ATK of Ice DMG.
Triggering an Ultimate Evasion by any means inflicts a Structural Impact on enemies hit and deals 3750% ATK of Ice DMG.
Triggering an Ultimate Evasion by any means inflicts a Structural Impact on enemies hit and deals 5000% ATK of Ice DMG.
Any mark resonance triggers the effect twice. CD: 5s.
Any mark resonance triggers the effect twice and deals 10% bonus Physical DMG. CD: 5s.
Triggering Ultimate Evasion Skill reduces Ultimate CD by 40%.
Triggering Ultimate Evasion Skill reduces Ultimate CD by 40%. At full Veilian Id or Saulian Ego, Charged ATK reduces Ultimate Evasion CD Skill by 20%.
Within 12s after switching between Saule and Veliona, resonances of either Sunnebrands or Veilmarks trigger the resonance effects of both marks.
Within 12s after switching between Saule and Veliona, Valkyrie deals 10% bonus Total DMG and resonances of either Sunnebrands or Veilmarks trigger the resonance effects of both marks.
Switching between Saule and Veliona restores full Ultimate Evasion Skill charges.
Switching between Saule and Veliona restores full Ultimate Evasion Skill charges. When evading through an enemy and triggering Ultimate Evasion Skill, the enemy takes 10% bonus Total DMG for 6s.
Casting Ultimate creates a resonance field (up to 3 can be present). Resonances of Sunnebrands or Veilmarks deal 160% ATK of bonus Physical DMG to enemies within the field.
Casting Ultimate creates a resonance field (up to 3 can be present). Resonances of Sunnebrands or Veilmarks deal 200% ATK of bonus Physical DMG to enemies within the field.
Inflicting Ice Cell also creates a Frost Ring around the Valkyrie that lasts 6s and deals 180% ATK of Ice DMG per 0.3s to nearby enemies.
Inflicting Ice Cell also creates a Frost Ring around the Valkyrie that lasts 6s and deals 240% ATK of Ice DMG per 0.3s to nearby enemies.
Tap [ATK] after an evasion to hurl a Frost Guisarmier which spins for 5s, gathers enemies nearby, and deals 5400% ATK of Ice DMG. CD: 10s.
Tap [ATK] after an evasion to hurl a Frost Guisarmier which spins for 5s, gathers enemies nearby, and deals 5400% ATK of Ice DMG. CD: 8s.
Enemies recovering from Ice Cell are inflicted with 1 stack of Hypothermia.
Enemies recovering from Ice Cell are inflicted with 1 stack of Hypothermia. Enemies affected by Hypothermia or Ice Cell take 15% bonus Total DMG.
Burst mode costs double SP to maintain. In Burst mode, Valkyrie deals 90% extra Total DMG.
Burst mode costs double SP to maintain. In Burst mode, Valkyrie deals 90% extra Total DMG and every 10 SP consumed further boosts Total DMG by 3% until Burst mode ends.
Inflicting Ice Cell in burst mode also creates a Frost Ring centered around the target, lasting 2s and dealing 480% ATK of Ice DMG per 0.3s to nearby enemies.
Inflicting Ice Cell in burst mode also creates a Frost Ring centered around the target, lasting 2s and dealing 540% ATK of Ice DMG per 0.3s to nearby enemies.
When a Combo ATK that consumes KE hits an enemy, all gun turrets fire a laser beam at the target to deal Physical DMG equal to the number of Combo ATK stacks x 1600% ATK.
When a Combo ATK that consumes KE hits an enemy, all gun turrets fire a laser beam at the target to deal Physical DMG equal to the number of Combo ATK stacks x 2200% ATK.
At full KE, the next Combo ATK consumes all of it to constitute 4 stacks and additionally fire 4 homing missiles dealing 3600% ATK of Physical DMG in total.
At full KE, the next Combo ATK consumes all of it to constitute 4 stacks and additionally fire 4 homing missiles dealing 3600% ATK of Physical DMG in total (double against shields).
Homing missiles restore 2 SP on hit. Basic ATK Sequence 6 additionally fires 4 homing missiles, each dealing 450% ATK of Physical DMG.
Homing missiles restore 3 SP on hit. Basic ATK Sequence 6 additionally fires 4 homing missiles, each dealing 450% ATK of Physical DMG.
Tap [ATK] after an evasion to dash to enemies and deliver an aerial kick, which can be connected into Basic ATK Sequence 4. Basic ATK Sequence 6 restores 150 KE every time it lands.
Tap [ATK] after an evasion to dash to enemies and deliver an aerial kick, which can be connected into Basic ATK Sequence 4. Basic ATK Sequence 6 restores 200 KE every time it lands.
Ultimate replenishes 40 light bullets for every gun turret and boosts their Tech Level by 1 (caps at 3). Each turret restores KE at a rate of Tech Level x 30 per second.
Ultimate replenishes 40 light bullets for every gun turret, boosts their Tech Level by 1 (caps at 3), and increases their firing speed. Each turret restores KE at a rate of Tech Level x 50 per second.
Entering Sprint triggers Stage 2 and until Sprint ends, attacks cost 40 Resolve more on hit to deal 270% ATK of Fire DMG. CD: 0.1s.
Entering Sprint triggers Stage 2 and until Sprint ends, attacks cost 40 Resolve more on hit to deal 330% ATK of Fire DMG. CD: 0.1s.
The last hit of Charged ATK or Throw ATK inflicts Magnifica Mark on enemies, which explodes after a short delay, dealing 1600% ATK of Fire DMG.
The last hit of Charged ATK or Throw ATK inflicts Magnifica Mark on enemies, which explodes after a short delay, dealing 2000% ATK of Fire DMG.
Within 3s of performing an Ultimate Evasion, Basic ATK Sequence 5 or the last hit of Charged ATK inflicts Magnifica Mark on enemies, which explodes after a short delay, dealing 1600% ATK of Fire DMG.
Within 3s of casting Ultimate Evasion Skill, Basic ATK Sequence 5 or the last hit of Charged ATK inflicts Magnifica Mark on enemies, which explodes after a short delay, dealing 2000% ATK of Fire DMG.
Weapon Actives deal 200% bonus Total DMG. Hitting an enemy with a Charged ATK in Aura Ignis resets the Weapon Active CD.
Weapon Actives and Counter Throws deal 270% bonus Total DMG. Hitting an enemy with a Charged ATK in Aura Ignis resets the Weapon Active CD.
Triggering an Ultimate Evasion Skill or detonating Magnifica Mark restores 15 SP while increasing Fire DMG 20% for 8s.
Triggering an Ultimate Evasion Skill or detonating Magnifica Mark restores 15 SP and boosts Fire DMG by 30% for 8s.
When Ultimate Evasion Skill is triggered, Oz unleashes dark lightning that deals 4200% ATK of Lightning DMG.
When Ultimate Evasion Skill is triggered, Oz unleashes dark lightning that deals 5600% ATK of Lightning DMG.
Grants 1 stack of Blessing of Retribution every 7s. 2 stacks max. QTE consumes 1 stack to create a small lightning field which lasts 2s and deals 3x225% ATK of Lightning DMG per 0.4s to enemies within. Starts with 2 stacks.
Grants 1 stack of Blessing of Retribution every 7s. 2 stacks max. QTE consumes 1 stack to create a small lightning field which lasts 2s and deals 4x225% ATK of Lightning DMG per 0.4s to enemies within. Starts with 2 stacks.
Weapon Actives deal 200% bonus Total DMG. Summoning Oz with Charged ATK or casting Ultimate refills 2 weapon active charges.
Weapon actives deal 300% bonus Total DMG. Summoning Oz with Charged ATK or casting Ultimate refills 2 weapon active charges.
When hitting an enemy with a weapon active, Oz unleashes dark lightning to deal 2000% ATK of Lightning DMG.
When hitting an enemy with a weapon active, Oz unleashes dark lightning to deal 2000% ATK of Lightning DMG. Casting weapon actives reduces its CD by 50%.
During Ultimate, Oz lingers for 7s after the arrow rain. Every 7 hits from Oz on enemies within the Ultimate range summons dark lightning that deals 1500% ATK of Lightning DMG.
During Ultimate, Oz lingers for 7s after the arrow rain. Every 5 hits from Oz on enemies within the Ultimate range summons dark lightning that deals 1500% ATK of Lightning DMG. Every hit of Ultimate deals 125% ATK of Lightning DMG.