Gain 18.0% Crit Rate. If there are 2 or more enemies present, 2.0%*n of the bonus Crit Rate will convert into 4.0%*n bonus Physical DMG (n=the number of enemies present, and n≤5).
After spending 3/33/63 SP in one action, Crit DMG of Basic Attacks (including Combo ATKs and Charged ATKs) increases by 50.0%/60.0%/70.0%. This effect lasts until the next trigger.
Attack speed increases by 25.0%. CD of Ultimate Evasion shortens by 15.0%.
Gain 20.0% Total DMG Multiplier. Total DMG of Charged ATK and any follow-up hits unleashed within the following 1s increases by 40.0%. Seele equip bonus: Total DMG increases by an additional 40.0%. CD: 3s.
Once attacked, ignore the damage from the attack and greatly gain Ignore Interrupt for 3s. CD: 20.0s. During CD, the host restores 650 HP upon hitting enemies with Charged ATK (applies once during each CD). Seele equip bonus: Total DMG increases by 25.0%.