Attacks on the enemy initiates Challenge Mode that lasts 5.0s. During Challenge Mode, attacks gain 41% Total DMG Multiplier but hits taken also gain 31%. CD: 10s.
Basic ATKs (including Combo and Charged ATKs) have a 10% chance to inflict one the following debuffs: Paralyze (with 3 Paralyze Trauma), Freeze (with 3 Rime Trauma), Stun (with 3 Stun Trauma), Slow, Ignite(with 3 Ignite Trauma), Impair, and Weaken. Slow, Ignite, Impair, and Weaken last for 10s while Paralyze, Freeze, and Stun last for 5s. CD: 2.0s. Boosts Total DMG by 10%.
For every 1.0s, Basic ATK (including Combo and Charged ATKs) gains 20% Total DMG Multiplier. Stacks up to 5 times. Attacking resets the buff and initiates a 7s CD.