Reduce Max HP by 20% in battle, but Basic ATKs (including Combo and Charged ATKs) gain 36% Total DMG Multiplier.
When hit by enemy, take 25% less Physical DMG and 70% less Indirect Physical DMG (such as Bleeding).
Triggered when HP is 5% or less. Gain 80% Crit Rate and Crit DMG and death immunity for 6s. CD: 60s.