Gain 25% Physical DMG. For every Combo Hit Count, Charged ATKs gain 1.0% Physical DMG. Max stacks: 20.
Charged ATKs gain 10.0% Crit Rate. Enemies hit by the Charged ATK also deal 30.0% less Physical DMG for 1s. Triggering this again resets the time.
When Combo/Charged ATK hits the enemy, enter Absorbed State. Absorbed State: enemies hit by Combo/Charged ATKs are weakened for 3s (ATK is reduced by 30.0%). Absorbed State ends and enters a 15s CD when host fails to hit an enemy using Combo/Charged ATK within 4s.
When Charged ATKs hit the enemy, generate an explosion centered on host that deals 180.0% of Physical DMG to nearby enemies. CD: 1s.
After each entry, the first 2 hits taken by the host will suffer 40.0% Total DMG Reduction and not interrupt her. Crit DMG of Charges ATKs increases by 30.0%. Explosion DMG of Dynamite increases to 200.0% ATK of Physical DMG.