After exit, team gains 7% Fire, Lightning, or Ice DMG. Effect cannot stack. After entry, Basic ATKs (including Combo and Charged ATKs) gain 20% Physical DMG.
When there are 2 or less enemies on the field, team mates take 10.0% less Indirect DMG. This effect cannot stack.
After exit, the team mates switching in gains 20% DEF for 10s.