Blue Paint: Every Basic ATK (including Charged and Combo ATKs) grants 1 Charge stack (CD: 1s). Upon gaining 4 Charge stacks, enter Impulse Mode to gain 20% Attack Speed. Impulse Mode lasts 6s. Duration resets every time Impulse Mode is triggered. Paint Jar: A small jar of paint for adding color to things.
Basic ATKs (including Charged and Combo ATKs) smear enemies with an available paint every 1 second (smear lasts 10s). Paints switch every 3s. Two different paints can be blended to form a Mixed Color to trigger special effects. Mixed Color lasts 4s, during which time no other paint can be applied. Red + Yellow = Orange: Target takes 25% more Physical DMG. Red + Blue = Purple: deals 120% ATK of AOE Physical DMG. Yellow + Blue = Green: instantly heals the host for 4% HP.
A small jar of paint for adding color to things.