Against ignited, impaired, slowed, or frozen enemies, gain 20.0% to Total DMG Multiplier.
[SP: 6][CD: 8s] The weapon can transform and switch between 3 elemental forms: fire, lightning, and ice, and uses said elements to destroy the enemy. Fire: Charged attacks launch fire balls that ignite enemies upon hit, dealing 400 Fire DMG every 0.5s for 6s. Lightning: Charged attacks launch a homing explosive lightning orb. Hits have a 15,0% chance of dealing additional 150% ATK of Lightning DMG and impairing the enemy, reducing their DEF by 60% for 3s. Ice: Launches a continuous ice fog. Hits will slow the Move Speed and Attack Speed of the enemy by 50% for 3s, and have a 2.0% chance to freeze the enemy for 3s.