[SP: 0][CD: 30s] Creates a 6s spacetime field to deal 8x450.0% ATK of AOE Physical DMG, inflicting Time Slow and impairing enemies (DEF down by 65.0%) during the duration. The impairing debuff lasts another 4s after the field ends. During the weapon active, the wielder is invincible and character switching will not end the field channeling. This weapon active cannot be cast again by other wielder(s) for 30s since last activation.
Performing certain attacks switches the weapon's attack mode. Every switch grants the wielder 1 stack of buff for 40s (10 stacks max; triggering it again resets the duration). Buff effect (1 stack): The wielder takes 3.00% less Total DMG, gains 2.00 Crit Rate and 2% Move Speed. HoR: Triggered by Charged ATKs; switch order: missiles, cannon, laser; each switch restores 2 SP. Black Nucleus: Triggered by 3rd sequence Charged ATKs; switch order: Multiple Cluster Missiles, Multiple Cluster Missiles, and special laser; each switch restores 5.0 SP. Haxxor Bunny: Triggered by Charged ATKs; Switch order: missiles, cannon, laser; each switch restores 5.0 SP; each drone's Special ATK type follows the current weapon mode when it's summoned. Others: Triggered by 3rd sequence Charged ATKs; switch order: Multiple Cluster Missiles, Autocannon, and special laser; each switch restores 5.0 SP.
Boosts character's Attack Speed by 25%. This weapon is considered a cannon, missile and rapid fire for weapon type bonuses. Wielders of different types have different bonuses. MECH: 16.0% bonus Total DMG. BIO: 20.0% bonus Physical DMG. PSY: 20.0% bonus Attack Speed. QUA and IMG: 20.0 bonus Elemental DMG.