Charged cannon. 1st Sequence: Single shot. 2nd Sequence: Empowered double shot. 3rd Sequence: Super-powered triple shot. Team deals 15.0% bonus Physical DMG to bleeding enemies (cannot stack).
[SP: 12][CD: 25s] Strike the target to deal 400.0% ATK of Physical DMG within 4m and create a Umbral Zone around the target lasting 7s, dealing 30% ATK of Physical DMG per second to them and bleeding them to further deal 15.0% ATK of Physical DMG per 0.3s for 5s (can be refreshed). Enemy kills within the zone proc 400.0% ATK of Physical DMG in a large area and expand the range of the zone by 1m (6m max).