[SP: 0][CD: 0] Aim for up to 3s and fire arrows to deal 650.0% ATK of Fire DMG. Hitting a weakspot deals 750.0% ATK of Fire DMG and creates a blast that deals 100% ATK of bonus Fire DMG (considered as weakspot DMG). A hit grants 3 charges to every teammate. In the following 4s, every subsequent attack from wielder consumes 1 charge to deal 20.0% bonus Fire DMG. CD: 6s.
Wielder deals 25.0% bonus Total DMG. Team deals 20.0% bonus Fire DMG.