Charged cannon. 1st Sequence: Single shot. 2nd Sequence: Empowered double shot. 3rd Sequence: Super-powered triple shot. Total DMG increases by 8.0%. When wielder hits enemies, enemies enter a Locked state for 15.0s. Triggering it again resets the duration. Enemies suffer 30% slower Move Speed and take 8.0% more Fire DMG from the wielder in Locked state.
[SP Cost: 0][CD: 20s] Call for long-ranged support that fires cluster bombs at enemies ahead, dealing 10 x 80.0% ATK of Fire DMG. Helical Contraption equip bonus: Entering or switching from Weapon Mode directly triggers the long-ranged support. CD: 7.0s. In burst mode, Weapon Active becomes a shot that penerates and gathers enemies in front, dealing 1,000.0% + 6 x 50% ATK of Fire DMG.