Gain 30% Melee Physical DMG. Hits taken by the character also gain 20% Melee Physical DMG.
Upon killing an enemy, summon a Kindred. Trigger CD: 5s. For every Kindred present, character gains 10% Total DMG Multiplier. Max Kindred: 3. With 3 Kindreds, character gains Physical Immunity. Taking an enemy hit dispels the immunity and unsummons all Kindreds. No more Kindreds can be gained after 40s.
With 3 Kindreds, character gains a one-time 20% empowerment to Total DMG Multiplier for 10s. When all Kindreds disappear, character gains immediate healing of 2% Max HP/s for 10s.