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Abyss Lab

Honkai 3rd

Battlesuits
Weapons
Stigmata
ELFs
Elysian Realm
Media
πŸ‡ΊπŸ‡Έ English(US)
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Honkai 3rdElysian RealmHelix

Act I: Magic

Normal Signet
Using a weapon active boosts its Total DMG by 10%. 6 stacks max. Reset at the end of each battle.

Act I: Magic +1

Normal Signet
Using a weapon active boosts its Total DMG by 12%. 6 stacks max. Reset at the end of each battle.

Act I: Magic +2

Normal Signet
Using a weapon active boosts its Total DMG by 14%. 6 stacks max. Reset at the end of each battle.

Act I: Magic +3

Normal Signet
Using a weapon active boosts its Total DMG by 16%. 6 stacks max. Reset at the end of each battle.

Act II: Pendulum

Normal Signet
Using a weapon active makes enemies take 20% bonus Total DMG for 4.5s. Triggering it again resets the duration.

Act II: Pendulum +1

Normal Signet
Using a weapon active makes enemies take 24% bonus Total DMG for 4.5s. Triggering it again resets the duration.

Act II: Pendulum +2

Normal Signet
Using a weapon active makes enemies take 28% bonus Total DMG for 4.5s. Triggering it again resets the duration.

Act II: Pendulum +3

Normal Signet
Using a weapon active makes enemies take 32% bonus Total DMG for 4.5s. Triggering it again resets the duration.

Act III: Conflict

Normal Signet
Using a weapon active boosts Valkyrie Total DMG by 30% for 3.5s. Triggering it again resets the duration.

Act III: Conflict +1

Normal Signet
Using a weapon active boosts Valkyrie Total DMG by 36% for 4.5s. Triggering it again resets the duration.

Act III: Conflict +2

Normal Signet
Using a weapon active boosts Valkyrie Total DMG by 42% for 4.5s. Triggering it again resets the duration.

Act III: Conflict +3

Normal Signet
Using a weapon active boosts Valkyrie Total DMG by 48% for 4.5s. Triggering it again resets the duration.

Act IV: Spoon

Normal Signet
Using a weapon active boosts Physical DMG and Elemental DMG from Charged ATK and Combo ATK by 30% for 4.5s. Triggering it again resets the duration.

Act IV: Spoon +1

Normal Signet
Using a weapon active boosts Physical DMG and Elemental DMG from Charged ATK and Combo ATK by 36% for 4.5s. Triggering it again resets the duration.

Act IV: Spoon +2

Normal Signet
Using a weapon active boosts Physical DMG and Elemental DMG from Charged ATK and Combo ATK by 42% for 4.5s. Triggering it again resets the duration.

Act IV: Spoon +3

Normal Signet
Using a weapon active boosts Physical DMG and Elemental DMG from Charged ATK and Combo ATK by 48% for 4.5s. Triggering it again resets the duration.

Act V: Spider Web

Normal Signet
Using a weapon active boosts Valkyrie ranged Total DMG by 40% for 4.5s. Triggering it again resets the duration.

Act V: Spider Web +1

Normal Signet
Using a weapon active boosts Valkyrie ranged Total DMG by 48% for 4.5s. Triggering it again resets the duration.

Act V: Spider Web +2

Normal Signet
Using a weapon active boosts Valkyrie ranged Total DMG by 56% for 4.5s. Triggering it again resets the duration.

Act V: Spider Web +3

Normal Signet
Using a weapon active boosts Valkyrie ranged Total DMG by 62% for 4.5s. Triggering it again resets the duration.

Act VI: Sneer

Normal Signet
Using a weapon active restores 12 SP in 5s and reduces its CD by 15%.

Act VI: Sneer +1

Normal Signet
Using a weapon active restores 15 SP in 5s and reduces its CD by 15%.

Act VI: Sneer +2

Normal Signet
Using a weapon active restores 18 SP in 5s and reduces its CD by 15%.

Act VI: Sneer +3

Normal Signet
Using a weapon active restores 20 SP in 5s and reduces its CD by 15%.

Interlude: Reversed Spiral

Core Signet
Using a weapon active unleashes Marvellous Magic dealing 3x400% ATK of Physical DMG to enemies in front and making them take 25% bonus Total DMG for 8s. CD: 5s. The DMG is guaranteed to Crit and the weapon active is the DMG source.

Act VII: Half-Closed Door

Enhanced Signet
Valkyrie deals 30% more Physical DMG. Marvellous Magic creates 2 extra round blades dealing 2 x 400% ATK of Physical DMG.

Act VII: Half-Closed Door +1

Enhanced Signet
Valkyrie deals 30% more Physical DMG. Marvellous Magic unleashes 2 extra round blades dealing 2 x 480% ATK of Physical DMG.

Act VII: Half-Closed Door +2

Enhanced Signet
Valkyrie deals 30% more Physical DMG. Marvellous Magic unleashes 2 extra round blades dealing 2 x 560% ATK of Physical DMG.

Act VII: Half-Closed Door +3

Enhanced Signet
Valkyrie deals 30% more Physical DMG. Marvellous Magic unleashes 2 extra round blades dealing 2 x 620% ATK of Physical DMG.

Act VIII: Adorned Chamber

Enhanced Signet
Marvellous Magic costs 5 SP to boost its base Physical DMG by 35% and grants 40% Physical Breach for 6s.

Act VIII: Adorned Chamber +1

Enhanced Signet
Marvellous Magic costs 5 SP to boost its base Physical DMG by 40% and grants 45% Physical Breach for 6s.

Act VIII: Adorned Chamber +2

Enhanced Signet
Marvellous Magic costs 5 SP to boost its base Physical DMG by 45% and grants 50% Physical Breach for 6s.

Act VIII: Adorned Chamber +3

Enhanced Signet
Marvellous Magic costs 5 SP to boost its base Physical DMG by 50% and grants 55% Physical Breach for 6s.

Finale: Broken Truth

Enhanced Signet
Marvellous Magic deals 100% bonus DMG to shields, and every cast boosts its Total DMG by 6% for up to 60%.

Finale: Broken Truth +1

Enhanced Signet
Marvellous Magic deals 100% bonus DMG to shields, and every cast boosts its Total DMG by 7% for up to 70%.

Finale: Broken Truth +2

Enhanced Signet
Marvellous Magic deals 100% bonus DMG to shields, and every cast boosts its Total DMG by 8% for up to 80%.

Finale: Broken Truth +3

Enhanced Signet
Marvellous Magic deals 100% bonus DMG to shields, and every cast boosts its Total DMG by 9% for up to 90%.

Intermezzo: Holistic Helix

Core Signet
Cast weapon active to place a Special Weapon: No. 4 at a distance in front of Valkyrie. It will detonate 1s later, dealing 900% ATK of Adaptive Elemental DMG, causing a 1.5s global Time Fracture, and generating a small Gravitational Field that pulls enemies and deals 200% ATK of Adaptive Elemental DMG to them per second for 6s. Only 1 Special Weapon: No. 4 can exist at a time.

Puppetry: Interlacing Cells

Enhanced Signet
Extends Global Time Fracture caused by Special Weapon: No. 4's detonating by 3s. During Global Time Fracture, gain 30% Physical and Elemental Breach.

Puppetry: Interlacing Cells +1

Enhanced Signet
Extends Global Time Fracture caused by Special Weapon: No. 4's detonating by 3s. During Global Time Fracture, gain 36% Physical and Elemental Breach.

Puppetry: Interlacing Cells +2

Enhanced Signet
Extends Global Time Fracture caused by Special Weapon: No. 4's detonating by 3s. During Global Time Fracture, gain 42% Physical and Elemental Breach.

Puppetry: Interlacing Cells +3

Enhanced Signet
Extends Global Time Fracture caused by Special Weapon: No. 4's detonating by 3s. During Global Time Fracture, gain 48% Physical and Elemental Breach.

Drama: Origin of Slumber

Enhanced Signet
During Gravitational Field, enemies take 20% more Total DMG. During Global Time Fracture caused by detonation, enemies take 30% more Total DMG in addition.

Drama: Origin of Slumber +1

Enhanced Signet
During Gravitational Field, enemies take 24% more Total DMG. During Global Time Fracture caused by detonation, enemies take 36% more Total DMG in addition.

Drama: Origin of Slumber +2

Enhanced Signet
Within Gravitational Field, enemies take 28% more Total DMG. During Global Time Fracture caused by detonation, enemies take 42% more Total DMG in addition.

Drama: Origin of Slumber +3

Enhanced Signet
Within Gravitational Field, enemies take 32% more Total DMG. During Global Time Fracture caused by detonation, enemies take 48% more Total DMG in addition.

Saga: Overlapping Needles

Enhanced Signet
Gravitational Field affects a larger area and gains a stronger pull. DMG-dealing hits deal an extra 500% ATK of Adaptive Elemental DMG.

Saga: Overlapping Needles +1

Enhanced Signet
Gravitational Field affects a larger area and gains a stronger pull. DMG-dealing hits deal an extra 600% ATK of Adaptive Elemental DMG.

Saga: Overlapping Needles +2

Enhanced Signet
Gravitational Field affects a larger area and gains a stronger pull. DMG-dealing hits deal an extra 700% ATK of Adaptive Elemental DMG.

Saga: Overlapping Needles +3

Enhanced Signet
Gravitational Field affects a larger area and gains a stronger pull. DMG-dealing hits deal an extra 800% ATK of Adaptive Elemental DMG.