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Abyss Lab

Honkai 3rd

Battlesuits
Weapons
Stigmata
ELFs
Elysian Realm
Media
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Honkai 3rdElysian RealmStars

Red & Hot

Normal Signet
Using a weapon active taints enemies nearby with red paint for 8s and makes them take 20% bonus Physical and Elemental DMG (independent). Triggering it again resets the duration.

Red & Hot +1

Normal Signet
Using a weapon active taints enemies nearby with red paint for 8s and makes them take 24% bonus Physical and Elemental DMG (independent). Triggering it again resets the duration.

Red & Hot +2

Normal Signet
Using a weapon active taints enemies nearby with red paint for 8s and makes them take 28% bonus Physical and Elemental DMG (independent). Triggering it again resets the duration.

Red & Hot +3

Normal Signet
Using a weapon active taints enemies nearby with red paint for 8s and makes them take 32% bonus Physical and Elemental DMG (independent). Triggering it again resets the duration.

Blue & Cold

Normal Signet
Triggering an Ultimate Evasion Skill taints enemies nearby with blue paint for 8s and reduces their Total DMG and Move Speed by 30%. Triggering it again resets the duration.

Blue & Cold +1

Normal Signet
Triggering an Ultimate Evasion Skill taints enemies nearby with blue paint for 8s and reduces their Total DMG and Move Speed by 36%. Triggering it again resets the duration.

Blue & Cold +2

Normal Signet
Triggering an Ultimate Evasion Skill taints enemies nearby with blue paint for 8s and reduces their Total DMG and Move Speed by 42%. Triggering it again resets the duration.

Blue & Cold +3

Normal Signet
Triggering an Ultimate Evasion Skill taints enemies nearby with blue paint for 8s and reduces their Total DMG and Move Speed by 48%. Triggering it again resets the duration.

Yellow & Warm

Normal Signet
Using an Ultimate taints enemies nearby with yellow paint for 8s and makes them take 30% bonus Total DMG. Triggering it again resets the duration.

Yellow & Warm +1

Normal Signet
Using an Ultimate taints enemies nearby with yellow paint for 8s and makes them take 36% bonus Total DMG. Triggering it again resets the duration.

Yellow & Warm +2

Normal Signet
Using an Ultimate taints enemies nearby with yellow paint for 8s and makes them take 42% bonus Total DMG. Triggering it again resets the duration.

Yellow & Warm +3

Normal Signet
Using an Ultimate taints enemies nearby with yellow paint for 8s and makes them take 48% bonus Total DMG. Triggering it again resets the duration.

Black & Dark

Normal Signet
Every time an enemy is tainted, Valkyries deals 10% bonus Physical and Elemental DMG for 20s. 4 stacks max.

Black & Dark +1

Normal Signet
Every time an enemy is tainted, Valkyries deals 12% bonus Physical and Elemental DMG for 20s. 4 stacks max.

Black & Dark +2

Normal Signet
Every time an enemy is tainted, Valkyries deals 14% bonus Physical and Elemental DMG for 20s. 4 stacks max.

Black & Dark +3

Normal Signet
Every time an enemy is tainted, Valkyries deals 16% bonus Physical and Elemental DMG for 20s. 4 stacks max.

White & Bright

Normal Signet
Every time an enemy is tainted, Valkyrie restores 12 SP. CD: 5s.

White & Bright +1

Normal Signet
Every time an enemy is tainted, Valkyrie restores 14 SP. CD: 5s.

White & Bright +2

Normal Signet
Every time an enemy is tainted, Valkyrie restores 16 SP. CD: 5s.

White & Bright +3

Normal Signet
Every time an enemy is tainted, Valkyrie restores 18 SP. CD: 5s.

Grey & Empty

Normal Signet
Enemies stay tainted for 5s longer.

Grey & Empty +1

Normal Signet
Enemies stay tainted for 6s longer.

Grey & Empty +2

Normal Signet
Enemies stay tainted for 7s longer.

Grey & Empty +3

Normal Signet
Enemies stay tainted for 8s longer.

Shining Like Stars

Core Signet
When there are enemies tainted with 1/2/3 different paints, deal 10%/20%/50% bonus Total DMG to enemies of countering types. Each type of nexus signet owned makes all enemies grant 10% Physical Breach (caps at 40%) and 5% Elemental Breach (caps at 20%).

Blooming Like Flowers

Enhanced Signet
When enemies are tainted with both blue and red paints, Valkyries deal 50% more Total DMG to them. When a tainted enemy dies, enemies surrounding it will also be tainted with the same color after a 1s delay.

Blooming Like Flowers +1

Enhanced Signet
When enemies are tainted with both blue and red paints, Valkyries deal 60% more Total DMG to them. When a tainted enemy dies, enemies surrounding it will also be tainted with the same color after a 1s delay.

Blooming Like Flowers +2

Enhanced Signet
When enemies are tainted with both blue and red paints, Valkyries deal 70% more Total DMG to them. When a tainted enemy dies, enemies surrounding it will also be tainted with the same color after a 1s delay.

Blooming Like Flowers +3

Enhanced Signet
When enemies are tainted with both blue and red paints, Valkyries deal 80% more Total DMG to them. When a tainted enemy dies, enemies surrounding it will also be tainted with the same color after a 1s delay.

Burning Like Flames

Enhanced Signet
When enemies are tainted with both yellow and red paints, Valkyries have 50% more Physical Breach and 25% more Elemental Breach against them.

Burning Like Flames +1

Enhanced Signet
When enemies are tainted with both yellow and red paints, Valkyries have 60% more Physical Breach and 30% more Elemental Breach against them.

Burning Like Flames +2

Enhanced Signet
When enemies are tainted with both yellow and red paints, Valkyries have 70% more Physical Breach and 35% more Elemental Breach against them.

Burning Like Flames +3

Enhanced Signet
When enemies are tainted with both yellow and red paints, Valkyries have 80% more Physical Breach and 40% more Elemental Breach against them.

Stretching Like Leaves

Enhanced Signet
When enemies are tainted with both yellow and blue paints, Valkyrie attacks against them deal 3000% ATK of bonus Adaptive DMG to enemies within 6 meters. CD: 8s.

Stretching Like Leaves +1

Enhanced Signet
When enemies are tainted with both yellow and blue paints, Valkyrie attacks against them deal 3600% ATK of bonus Adaptive DMG to enemies within 6 meters. CD: 8s.

Stretching Like Leaves +2

Enhanced Signet
When enemies are tainted with both yellow and blue paints, Valkyrie attacks against them deal 4200% ATK of bonus Adaptive DMG to enemies within 6 meters. CD: 8s.

Stretching Like Leaves +3

Enhanced Signet
When enemies are tainted with both yellow and blue paints, Valkyrie attacks against them deal 4800% ATK of bonus Adaptive DMG to enemies within 6 meters. CD: 8s.

Faded Stars

Core Signet
When tainted enemies are tainted another color, Blending is triggered, dealing 300% ATK of Adaptive DMG to enemies within 15m and tainting enemies purple, green, or orange based on the Enhanced Signet; CD: 1s. Total DMG increases 15% for each layer of taint, plus an additional 15% for enemies of a countered type.

Petals in the Wind

Enhanced Signet
When red and blue taints trigger Blending, deal 1200% and 500% ATK of Adaptive DMG to an enemy and those within 8 meters of it respectively; CD: 3s. It also taints you purple for 15s. Each enhanced signet of a different Flame-Chaser owned improves the bonuses from red, yellow, and blue taints by 10% (caps at 40%); triggering it again refreshes its duration.

Petals in the Wind+1

Enhanced Signet
When red and blue taints trigger Blending, deal 1200% and 500% ATK of Adaptive DMG to an enemy and those within 8 meters of it respectively; CD: 3s. It also taints you purple for 15s. Each enhanced signet of a different Flame-Chaser owned improves the bonuses from red, yellow, and blue taints by 12% (caps at 48%); triggering it again refreshes its duration.

Petals in the Wind+2

Enhanced Signet
When red and blue taints trigger Blending, deal 1200% and 500% ATK of Adaptive DMG to an enemy and those within 8 meters of it respectively; CD: 3s. It also taints you purple for 15s. Each enhanced signet of a different Flame-Chaser owned improves the bonuses from red, yellow, and blue taints by 14% (caps at 56%); triggering it again refreshes its duration.

Petals in the Wind+3

Enhanced Signet
When red and blue taints trigger Blending, deal 1200% and 500% ATK of Adaptive DMG to an enemy and those within 8 meters of it respectively; CD: 3s. It also taints you purple for 15s. Each enhanced signet of a different Flame-Chaser owned improves the bonuses from red, yellow, and blue taints by 16% (caps at 64%); triggering it again refreshes its duration.

Fallen Leaves

Enhanced Signet
When yellow and blue taints trigger Blending, trigger an AoE attack that deals 800% ATK of Adaptive DMG; CD: 3s. It also taints you green for 15s. Each enhanced signet of a different Flame-Chaser owned makes Faded Stars further increase Total DMG from each taint by 5% (caps at 20%); triggering it again resets the duration.

Fallen Leaves+1

Enhanced Signet
When yellow and blue taints trigger Blending, trigger an AoE attack that deals 800% ATK of Adaptive DMG; CD: 3s. It also taints you green for 15s. Each enhanced signet of a different Flame-Chaser owned makes Faded Stars further increase Total DMG from each taint by 6% (caps at 24%); triggering it again resets the duration.

Fallen Leaves+2

Enhanced Signet
When yellow and blue taints trigger Blending, trigger an AoE attack that deals 800% ATK of Adaptive DMG; CD: 3s. It also taints you green for 15s. Each enhanced signet of a different Flame-Chaser owned makes Faded Stars further increase Total DMG from each taint by 7% (caps at 28%); triggering it again resets the duration.

Fallen Leaves+3

Enhanced Signet
When yellow and blue taints trigger Blending, trigger an AoE attack that deals 800% ATK of Adaptive DMG; CD: 3s. It also taints you green for 15s. Each enhanced signet of a different Flame-Chaser owned makes Faded Stars further increase Total DMG from each taint by 8% (caps at 32%); triggering it again resets the duration.

A Flame Extinguished

Enhanced Signet
When Red and Yellow taints trigger Blending, taint yourself with orange taint for 15s and trigger 2.5s of Time Fracture, reducing 20% Physical DEF and 10% Elemental Resist of all enemies. For every different type of Flame-Chaser enhanced signet owned, decrease all enemies' Physical DEF by another 5% (max: 20%), Elemental Resist by 2.5% (max: 10%) for 10s. CD: 7s. Triggering it again resets the duration.

A Flame Extinguished+1

Enhanced Signet
When Red and Yellow taints trigger Blending, taint yourself with orange taint for 15s and trigger 2.5s of Time Fracture, reducing 24% Physical DEF and 12% Elemental Resist of all enemies. For every different type of Flame-Chaser enhanced signet owned, decrease all enemies' Physical DEF by another 6% (max: 24%), Elemental Resist by 3% (max: 12%) for 10s. CD: 7s. Triggering it again resets the duration.

A Flame Extinguished+2

Enhanced Signet
When Red and Yellow taints trigger Blending, taint yourself with orange taint for 15s and trigger 2.5s of Time Fracture, reducing 28% Physical DEF and 14% Elemental Resist of all enemies. For every different type of Flame-Chaser enhanced signet owned, decrease all enemies' Physical DEF by another 7% (max: 28%), Elemental Resist by 3.5% (max: 14%) for 10s. CD: 7s. Triggering it again resets the duration.

A Flame Extinguished+3

Enhanced Signet
When Red and Yellow taints trigger Blending, taint yourself with orange taint for 15s and trigger 2.5s of Time Fracture, reducing 32% Physical DEF and 16% Elemental Resist of all enemies. For every different type of Flame-Chaser enhanced signet owned, decrease all enemies' Physical DEF by another 8% (max: 32%), Elemental Resist by 4% (max: 16%) for 10s. CD: 7s. Triggering it again resets the duration.