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Abyss Lab

Honkai 3rd

Battlesuits
Weapons
Stigmata
ELFs
Elysian Realm
Media
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Honkai 3rdElysian RealmGold

Recitatif of Eden

Normal Signet
Every 10 SP left boosts Total DMG by 3.0% (max: 150%).

Recitatif of Eden +1

Normal Signet
The higher your SP, the higher the Total DMG you will deal. Every 10 remaining SP increases Total DMG by 3.6% (max: 180%).

Recitatif of Eden +2

Normal Signet
The higher your SP, the higher the Total DMG you will deal. Every 10 remaining SP increases Total DMG by 4.2% (max: 210%).

Recitatif of Eden +3

Normal Signet
The higher your SP, the higher the Total DMG you will deal. Every 10 remaining SP increases Total DMG by 4.8% (max: 240%).

Recitatif of Creeks

Normal Signet
Every 10 SP left boosts Physical & Elemental DMG by 2.5% (max: 125%).

Recitatif of Creeks +1

Normal Signet
The higher your SP, the higher the Physical and Elemental DMG you will deal. Every 10 remaining SP increases Physical and Elemental DMG by 3.0% (max: 150%).

Recitatif of Creeks +2

Normal Signet
The higher your SP, the higher the Physical and Elemental DMG you will deal. Every 10 remaining SP increases Physical and Elemental DMG by 3.5% (max: 175%).

Recitatif of Creeks +3

Normal Signet
The higher your SP, the higher the Physical and Elemental DMG you will deal. Every 10 remaining SP increases Physical and Elemental DMG by 4.0% (max: 200%).

Recitatif of Birds

Normal Signet
Every 10 SP left reduces Total DMG taken by 2.5% (max: 80%).

Recitatif of Birds +1

Normal Signet
Every 10 SP left reduces Total DMG taken by 3.0% (max: 80%).

Recitatif of Birds +2

Normal Signet
Every 10 SP left reduces Total DMG taken by 3.5% (max: 80%).

Recitatif of Birds +3

Normal Signet
Every 10 SP left reduces Total DMG taken by 4.0% (max: 80%).

Recitatif of Fruit Trees

Normal Signet
The lower the SP, the more SP can be restored from attack (SP regen boost maxed at 100%).

Recitatif of Fruit Trees +1

Normal Signet
The lower the SP, the more SP can be restored from attack (SP regen boost maxed at 120%).

Recitatif of Fruit Trees +2

Normal Signet
The lower the SP, the more SP can be restored from attack (SP regen boost maxed at 140%).

Recitatif of Fruit Trees +3

Normal Signet
The lower the SP, the more SP can be restored from attack (SP regen boost maxed at 160%).

Recitatif of Good Wine

Normal Signet
Restore 2 SP per second.

Recitatif of Good Wine +1

Normal Signet
Restore 2.4 SP per second.

Recitatif of Good Wine +2

Normal Signet
Restore 2.8 SP per second.

Recitatif of Good Wine +3

Normal Signet
Restore 3.2 SP per second.

Recitatif of Fine Jade

Normal Signet
Initial SP and max SP increase by 50.

Recitatif of Fine Jade +1

Normal Signet
Initial SP and max SP increase by 60.

Recitatif of Fine Jade +2

Normal Signet
Initial SP and max SP increase by 70.

Recitatif of Fine Jade +3

Normal Signet
Initial SP and max SP increase by 80.

Aria of Gold

Core Signet
For every 100 SP restored, cast 3 Lightning of Aria bolts after landing a hit on an enemy. Each bolt deals 450% ATK of Adaptive DMG and inflicts 6s of Intoxicate on a random enemy. Enemies that are Intoxicated take 15% more Total DMG. If the character can Paralyze, she will gain 20% Elemental Breach for 10s after casting Lightning of Aria. Triggering it again resets the duration.

Aria of Soil

Enhanced Signet
Intoxicated enemies take 15% more Total DMG. Can stack up to 3 times.

Aria of Soil +1

Enhanced Signet
Intoxicated enemies take 18% more Total DMG. Can stack up to 3 times.

Aria of Soil +2

Enhanced Signet
Intoxicated enemies take 21% more Total DMG. Can stack up to 3 times.

Aria of Soil +3

Enhanced Signet
Intoxicated enemies take 24% more Total DMG. Can stack up to 3 times.

Aria of Life

Enhanced Signet
Every hit on an Intoxicated enemy restores 1.0 SP for the Valkyrie.

Aria of Life +1

Enhanced Signet
Every hit on an Intoxicated enemy restores 1.2 SP for the Valkyrie.

Aria of Life +2

Enhanced Signet
Every hit on an Intoxicated enemy restores 1.4 SP for the Valkyrie.

Aria of Life +3

Enhanced Signet
Every hit on an Intoxicated enemy restores 1.6 SP for the Valkyrie.

Aria of Dawn

Enhanced Signet
If 3 Lightning of Aria bolts hit the same enemy, it will trigger Thunder Symphony, which deals 1200% ATK of Adaptive DMG and inflicts Paralyze with 3 Paralyze Trauma in a large AoE.

Aria of Dawn +1

Enhanced Signet
If 3 Lightning of Aria bolts hit the same enemy, it will trigger Thunder Symphony, which deals 1440% ATK of Adaptive DMG and inflicts Paralyze with 3 Paralyze Trauma in a large AoE.

Aria of Dawn +2

Enhanced Signet
If 3 Lightning of Aria bolts hit the same enemy, it will trigger Thunder Symphony, which deals 1680% ATK of Adaptive DMG and inflicts Paralyze with 3 Paralyze Trauma in a large AoE.

Aria of Dawn +3

Enhanced Signet
If 3 Lightning of Aria bolts hit the same enemy, it will trigger Thunder Symphony, which deals 1920% ATK of Adaptive DMG and inflicts Paralyze with 3 Paralyze Trauma in a large AoE.

Echo of Gold

Core Signet
Consuming SP restores the same amount of Charge and triggers Final Echo status, during which Total DMG is increased by 0.4% (caps at 160%) for every 10 SP limit, costing Charge equal to the remaining effective seconds of the status. Insufficient Charge resets the effect and ends Final Echo.

Echo of Withered Soil

Enhanced Signet
After lasting over 3s, Final Echo boosts SP cap by 50% and restores 1% SP per second until it ends.

Echo of Withered Soil +1

Enhanced Signet
After lasting over 3s, Final Echo boosts SP cap by 50% and restores 1.2% SP per second until it ends.

Echo of Withered Soil +2

Enhanced Signet
After lasting over 3s, Final Echo boosts SP cap by 50% and restores 1.4% SP per second until it ends.

Echo of Withered Soil +3

Enhanced Signet
After lasting over 3s, Final Echo boosts max SP by 50% and restores 1.6% SP per second until it ends.

Echo of Shrill Wind

Enhanced Signet
After Final Echo state lasts over 3s, deal 300% ATK of Adaptive DMG to nearby enemies per second until it ends.

Echo of Shrill Wind +1

Enhanced Signet
After Final Echo state lasts over 3s, deal 360% ATK of Adaptive DMG to nearby enemies per second until it ends.

Echo of Shrill Wind +2

Enhanced Signet
After Final Echo state lasts over 3s, deal 420% ATK of Adaptive DMG to nearby enemies per second until it ends.

Echo of Shrill Wind +3

Enhanced Signet
After Final Echo state lasts over 3s, deal 480% ATK of Adaptive DMG to nearby enemies per second until it ends.

Echo of Silent Night

Enhanced Signet
After lasting over 3s, Final Echo reduces the ATK, DEF, and Elemental Resists of enemies nearby by 2% per second (40% max) until it ends.

Echo of Silent Night +1

Enhanced Signet
After lasting over 3s, Final Echo reduces the ATK, DEF, and Elemental Resists of enemies nearby by 2.4% per second (48% max) until it ends.

Echo of Silent Night +2

Enhanced Signet
After lasting over 3s, Final Echo reduces the ATK, DEF, and Elemental Resists of enemies nearby by 2.8% per second (56% max) until it ends.

Echo of Silent Night +3

Enhanced Signet
After lasting over 3s, Final Echo reduces the ATK, DEF, and Elemental Resists of enemies nearby by 3.2% per second (max at 64%) until it ends.